Our hero rolled into Phandalin hauling the recovered supplies. After delivering the cargo the party head to Stonehill Inn to turn in for the night but after hearing that Phandalin was being terrorized by a band of ruffians named the Redbrands our heros vowed to hatch a plan to rid the village of these scoundrels.
Pip the in keepers son informed our heroes that his friend Crap had found a secret tunnel to the Redbrands’ hideout. Azorio realized if they could steal one of the Redbrands’ signature red caps that they could pay the local weaver Freda sew replicas. Splendorous then thought up an ingenious plan to make a laspo out of a bedsheet and use it into a game he called “Sliploop” to drag members of the Redbrand into the shadows and take their capes. Sandowish then declared that their party must have a name and hastily deemed our hero the Four Stones without settling securely on a fourth member.
The three Four Stones headed over to the Redbrands favorite hangout the Sleeping Giant, but when the Four Stones arrived they saw through the tavern window Narth, a local farmer and drunk they had taught the game Sliploop too at the inn, who had joined the Redbrand, and was now teaching them Sliploop. When a Redbrand stumbled into the alley to relieve himself, Splendor abandoned his intricate plan and simply tackled the Redbrand. Sessing the opportunity Sandowish ripped the cape from the Redbrand as he ran by. The Four Stones returned to the inn and Freda headed off to sew three more capes by the next day's end. Tomorrow the Four Stone will explore the town as they patiently await for their disguises and nightfall.