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Game publishers building their own ad networks. The question is whether any of them can become a real ad network, or whether they stall as highly advanced cross-promotion tools.
Who's in the game:
Chapters:
00:00 Intro
00:25 Who's building publisher ad networks
02:01 The prize: cutting out the middlemen
04:52 Cost savings vs. targeting loss
06:47 Portfolio retention: a lower bar?
10:39 Grocery store vs. bookstore
12:04 Cross-promotion as the beachhead
13:48 What would make a publisher integrate?
15:53 Can Tencent do it?
18:59 Competing by eating margin
20:28 The Moloco playbook: a breakeven network
22:30 The Pangle case study
30:55 Voodoo, AppGoblin, and BeReal
32:40 Escaping cross-promotion purgatory
34:04 The 10% ARPDAU bar
36:15 The new-SDK honeymoon
37:42 YSO and Nefta
38:52 Threat or rounding error?
40:43 Predictions through 2027
45:02 Who moves next?
Disclaimers
Views expressed on Mobile Signal are those of the hosts and guests, not their employers.
At the time of publishing, Josh Chandley does not hold individual publicly traded securities, including options and short positions.
If you monetize with ads, Digital Turbine is bidding on your inventory with something no other network has. Its software ships inside the firmware on roughly a billion Android devices, which means it can install apps directly, and to do that it has to read what is already on the phone. That app list becomes a signal in the auction.
The question is whether that actually changes what you get paid. Every other network sees inside apps. DT sees across them. Is that a real pricing edge, or a story?
Itai Cohen, Chief Strategy Officer at Digital Turbine, argues it is real, and that it shows up most in the impressions performance UA has stopped paying for. Performance bids decay with session depth. Brand bids stay roughly flat. His claim is that DT competes for impression four and five in a way a single-threaded app install network structurally cannot.
I push back on the part that matters for publishers. Mediation does not price session quality. MAX gives you no filter for ad friction, so the aggressive three-tap creative wins the auction over the lower-CPM brand ad that would have kept the player in the session. Good demand does not win on its own. We get into what a developer can actually do about that without building their own auction.
Chapters
00:00 The bet: DT sees across the whole phone
00:24 First boot: a billion devices and who owns the screen
04:17 On-device vs App Growth Platform: one business or two?
05:47 The new taxonomy: DT Ignite, DT Ads, DT Launchpad
07:09 Wide and shallow vs deep: what DT sees that AppLovin can't
11:03 The app list signal and how it changes a bid
14:29 The firmware vs SDK tradeoff
17:29 Conviction or constraint? The case for impression 4
19:32 $1B in two months: AdColony, Fyber, Appreciate
23:49 Two reported segments, one platform: where the seam shows
29:23 AGP revenue: $72M, then $36M, now $56.6M
32:24 128 steps to launch a single campaign
36:21 Google owns Android. Why isn't this Google's thesis?
40:00 Sizing brand: $670B mobile, $110B app install, $12B gaming ads
45:13 Will DT break out brand revenue by 2030?
47:46 Diapers vs a game ad: how brand outbids performance
50:56 Ad quality has no bid: session quality and the auction
54:54 MAX, missing filters, and the grind from impression 10 to 1
1:01:11 Non-gaming UA is not brand: the demand gradient
1:06:49 The closing bet and what to watch in a year
Disclaimers
Market figures cited by Itai come from eMarketer, AppsFlyer and Sensor Tower.
Views expressed on Mobile Signal are those of the hosts and guests, not their employers.
At the time of publishing, Josh Chandley does not hold individual publicly traded securities, including options and short positions.
The conversation delves into the earnings reports of AppLovin, Unity, and Liftoff, and the operator's take on what it means for advertisers. It explores the confusion and perceived value in the market, as well as the future growth and strategy of these companies. The discussion also covers consumer spend, revenue growth, and the gaming ecosystem, with a focus on Unity's performance and Vector's growth. Additionally, it touches on Unity's guidance and the consideration of future testing. The conversation delves into the complexity of the new billing system introduced by the Google Play Store, highlighting the impact of these changes on UA buying models and the need for a thorough understanding of the new billing rules for UA optimization. The discussion also touches on the outcome of the Google and Epic lawsuit, shedding light on the implications for app developers and publishers.
Takeaways
Chapters
Disclaimer:
Views expressed on Mobile Signal are those of the hosts and guests, not their employers.
Josh Chandley does not hold individual publicly traded securities, including options and short positions.
CloudX just announced Agentic Buying, a move onto the demand side. CEO Jim Payne returns to explain whether it’s an ad network, a DSP, or something new. And whether CloudX can vertically integrate while still calling itself neutral.
Chapters:
1:23 – Traction: Adoption and Publisher Uplift
4:35 – What TEE 2.0 Actually Is
8:22 – Agentic Buying: Ad Network, DSP, or Something New?
10:54 – Flat Take Rate vs. Arbitrage
14:15 – How Targeting Works Without RTB
18:51 – AI Creative: Agentic Playables and Video
23:23 – What "Neutral" Really Means
29:58 – What Stops CloudX From Becoming the Incumbent?
33:38 – The Uplift Denominator: Compared to What?
38:24 – Do You Compete With Traditional Mediators?
40:58 – The 18-Month View
42:27 – Convince the Skeptic
If you work in mobile UA, ad monetization, or run a publishing business weighing CloudX against your current setup, this one is built for you. Subscribe to Mobile Signal for mechanism-level decodes of the biggest moves in mobile ad tech.
Disclaimer:
Views expressed on Mobile Signal are those of the hosts and guests, not their employers.
Josh Chandley does not hold individual publicly traded securities, including options and short positions.
AppLovin is the apex predator of in-app ads, and it just keeps pulling away. 59% revenue growth, 90% incremental flow-through to EBITDA, and self-serve going global this month. So can anyone actually catch it?
Host Josh Chandley (WildCard Games) decodes AppLovin's Q1 and the entire competitive field with two seats you rarely get in one room: financial analyst Matthew Kanterman (Blue River Financial Group) on the numbers, and Vincent Février (ex-MoPub mediation, Tap Nation) on the demand and supply sides.
Chapters
Disclaimer:
Views expressed on Mobile Signal are those of the hosts and guests, not their employers.
Rewarded user acquisition has always carried a reputation problem: users show up for the rewards… then disappear. But adjoe's data says the opposite. That’s why they ranked #6 on AppsFlyer’s iOS Gaming Power Index. In this episode, Josh Chandley sits down with Thomas Yannopoulos, VP Revenue Americas, to explain how a rewarded platform beat Meta, one of the biggest networks in mobile on quality, not just volume.They break down how Adjoe transformed the traditional “offer wall” into a loyalty-powered acquisition engine by integrating with massive consumer ecosystems like Fetch, Payback, fintech apps, QSR loyalty programs, and potentially even airline rewards systems.
Thomas also explains why most companies still misunderstand gaming audiences, why rewarded acquisition behaves differently inside lifestyle apps, and how incentive structures can actually improve long-term retention instead of destroying it.If you work in mobile gaming, user acquisition, ad tech, monetization, loyalty products, fintech, or performance marketing — this conversation goes deep into one of the most misunderstood channels in mobile growth.Subscribe for more conversations on mobile gaming, ad monetization, growth systems, and the future of performance marketing.#mobilegaming #useracquisition #adtech #gamingindustry #performancemarketing #mobileapps #rewardedads #ua #loyaltyprograms #monetization
Disclaimer:
Views expressed on Mobile Signal are those of the hosts and guests, not their employers.
Networks own targeting. They set the bids. Ad creative is the last input mobile gaming advertisers still control. Now Meta is generating ads with AI at scale, and AppLovin has over 100 advertisers in their network-generated creative pilot. The window for advertiser-led creative in user acquisition is closing fast.We decode whether advertiser-side tools can win this race with Olivia Barnett, COO of Craftsman+. Her company just launched an AI-powered partnership with AppMagic, ingesting thousands of playable ads weekly to train design recommendations and automate creative production. The bet: third-party creative tools can find signal the networks can't see, because networks optimize for auction yield, not differentiation.We break down the structural tension in mobile ad tech: when both sides train AI on the same winning patterns, does everything converge into optimized sameness? We get into why network-generated creative isn't actually free, how Craftsman+ went from 10 playables per designer per week to 40, and what happens when the algorithm doesn't just distribute your ad. It writes it.This is Episode 2 of The Signal. A podcast where mobile gaming operators decode the mechanisms behind user acquisition, monetization, and growth.--------------------------------------- Josh Chandley, President and COO, WildCard Games https://www.linkedin.com/in/joshchandley/ Olivia Barnett, COO, Craftsman+ https://www.linkedin.com/in/oliviacdbarnett/--------------------------------------- For inquiries: [email protected]
Disclaimer:
Views expressed on Mobile Signal are those of the hosts and guests, not their employers.
The founding team of MoPub and MAX just raised $30M to build the next chapter of mobile monetization for the AI era. Their new approach starts from a simple premise: modern monetization systems should be operable by autonomous agents. We decode the thesis behind CloudX with Jim Payne and Dan Sack. Their new platform, a full programmatic stack for mobile, launches with Meta, Magnite, Liftoff, and more as partners. Sign Up Feb 4: https://www.cloudx.ai/
We break down the structural tension in mobile ad tech: the platform that routes demand also competes for every impression. Jim and Dan are betting that model has a ceiling. I'm calling their thesis "the new neutral." We get into the SDK economics that lock publishers in, why Meta gave input on CloudX's auction architecture, and whether neutral infrastructure can actually win against vertical integration.
This is Episode 1 of The Signal. A podcast where mobile gaming operators decode mechanisms, not journeys.
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Josh Chandley, President and COO, WildCard Games
https://www.linkedin.com/in/joshchandley/
Jim Payne, CoFounder and CEO, CloudX
https://www.linkedin.com/in/jpayne/
Dan Sack, CoFounder and Business Lead, CloudX
https://www.linkedin.com/in/dansack/
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For inquiries: [email protected]
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Disclaimer:
Views expressed on Mobile Signal are those of the hosts and guests, not their employers.
From the publisher's feed
The mechanisms behind mobile growth's biggest wins. Decoded. We break down the platforms shaping mobile performance marketing. AppLovin and AXON, Unity and Vector, Meta, Moloco, Google, plus deep…