
Sign up to save your podcasts
Or


Have you ever played in an RPG campaign where the DM makes a character to be a member of the party? Were they mostly in the background or did they happen to always be the strongest, best, or have the best treasure? There are definitely wrong ways to do DM PCs, but we're here to talk about the ways to make them work for your game.
In this episode, we dive into a hot topic and come out the other side with maybe a surprising take! Amber's ready to brawl it out, and Rene has a change of heart.
Do: Remember that DM PCs are fully fleshed out and experiencing the story alongside the players, let them have moments, but don't steal the spotlight; make them generally less competent and more of a support role than a main character; use them as "knives," emotional attachments and backstory tie-ins to keep your players invested in the bigger story.
Don't: Have them conveniently find the answers or move the plot forward just because you, as DM, have information the players don't; outshine the PCs; be the central figure the whole campaign revolves around (Gary Stu / Mary Sue).
If you like what we're doing here, please consider giving us a rate on your podcast app of choice and catch our live streams alternating Friday nights over on Twitch or catch up on our games over on our YouTube.
Like, follow, and subscribe to our Facebook, Twitter, and Instagram.
Feel free to email us with questions, comments, or just to tell us how awful our ideas are at [email protected]
Music in the episode:
Victory by Alexander Nakarada
Fantasy Chamber Adventure by Rafael Krux
By DMsAfterDark5
77 ratings
Have you ever played in an RPG campaign where the DM makes a character to be a member of the party? Were they mostly in the background or did they happen to always be the strongest, best, or have the best treasure? There are definitely wrong ways to do DM PCs, but we're here to talk about the ways to make them work for your game.
In this episode, we dive into a hot topic and come out the other side with maybe a surprising take! Amber's ready to brawl it out, and Rene has a change of heart.
Do: Remember that DM PCs are fully fleshed out and experiencing the story alongside the players, let them have moments, but don't steal the spotlight; make them generally less competent and more of a support role than a main character; use them as "knives," emotional attachments and backstory tie-ins to keep your players invested in the bigger story.
Don't: Have them conveniently find the answers or move the plot forward just because you, as DM, have information the players don't; outshine the PCs; be the central figure the whole campaign revolves around (Gary Stu / Mary Sue).
If you like what we're doing here, please consider giving us a rate on your podcast app of choice and catch our live streams alternating Friday nights over on Twitch or catch up on our games over on our YouTube.
Like, follow, and subscribe to our Facebook, Twitter, and Instagram.
Feel free to email us with questions, comments, or just to tell us how awful our ideas are at [email protected]
Music in the episode:
Victory by Alexander Nakarada
Fantasy Chamber Adventure by Rafael Krux