Modifier

Modifier

By Meghan DornbrockSociety & CultureLeisure
Download on the App Store

Modifier episodes

  • 83. Sig: City of Blades

    Jason Pitre is back with more Sig, this time a Forged in the Dark reimagining titled Sig: City of Blades. Here us chat about this new take on Sig, life in the Hellyear 2020, and the online incarnation of Metatopia!

    44 min
  • 82. Brinkwood (It's a Metaphor)

    Brinkwood: The Blood of Tyrants is a Forged in the Dark game about Robin Hood vs Vampires, created by Erik Bernhardt. Come join us as we talk about eating money, making deals with the fae, and fighting for justice.

    48 min
  • 81. Princess World with Kevin Petker

    Princess World, be Kevin Petker, is a PbtA game about cooperative world building, storytelling, problem solving, and being girls who rule. We chat about how the game evolved out of a request from his daughter into this clever, colorful, collaborative adventure.

    47 min
  • 80. Descent into Midnight

    Rich Howard, Richard Kreutz-Landry, and Taylor LaBresh are the design trio behind Descent into Midnight. This aquatic PbtA game about community and emotion defies genre, so we make a bunch of ocean puns and get really heartfelt about stuff.

    1 hr 16 min
  • 79. Burnout with Tracy Barnett

    Return guest Tracy Barnett is here in friend capacity this week for a heart-to-heart with Meghan about burnout, asking for help, and where they are right now in that journey.

    1 hr 3 min
  • 78. Into the Heart with Grant Howitt and Chris Taylor

    Grant and Chris are back, and things have only gotten weirder. Below the Spire lies the Heart, an ever-changing district of chaos and horror where you really shouldn't be going. You're going anyway? Of course you are. We talk about why that's a terrible, terrible idea. (CW: Body horror)

    59 min
  • 77. The San Jenaro Co-Op with Dyer Rose

    Dyer Rose is a member of the San Jenaro Co-op, a creator-owned group that makes RPGs together. Dyer fills me in on how the structure works, what games they have in production, and what industry issues they're trying to address with their approach.

    44 min
  • 76. Quietus with Oli Jeffery

    Quietus is a melancholy horror RPG that uses the Blades in the Dark system to tell heart-wrenching narratives in a one-shot. Game designer Oli Jeffery shares how he utilized the system to take full advantage of the genre.

    44 min
  • 75. Afterlife: Wandering Souls with Liz Chaipraditkul

    In Afterlife: Wandering Souls you play as a Wanderer collecting memories of your life and discovering who you were when you were alive. Liz Chaipraditkul talks about discovering your character over the course of the game and how the mechanics evolved to support this unique and affecting player experience.

    44 min
  • 74. The Orpheus Protocol with Rob Stith

    The Orpheus Protocol is an RPG as well as an actual-play podcast. Creator Rob Stith takes us through the evolution of the game and how running an AP as a living playtest has affected his process.

    1 hr 8 min

About Modifier

From the publisher's feed

Modifier sits down with designers of all stripes and looks at what it takes to make a great game! With a focus on homebrewing and otherwise modifying existing games to meet your storytelling needs,…