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This week I'm joined by Makenzie De Armas to talk designing monsters! Every game, every system has monsters (in some sense) and they play a critical component to telling stories. So how do the pros do it? How can we build fun monsters for folks to run, players to fight against and designers to build! We go over:
- Monster statblock design principles,
- A peak behind the curtain on how monster's are designed at the wizard's tower, and
- Advice for adapting content from other sources into a monster.
My Terrain Etsy Shop: https://dungeonterraindepot.etsy.com/
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Nothing? let me know if you want links though!
By Mat “RolePlayChat” Copelli5
55 ratings
This week I'm joined by Makenzie De Armas to talk designing monsters! Every game, every system has monsters (in some sense) and they play a critical component to telling stories. So how do the pros do it? How can we build fun monsters for folks to run, players to fight against and designers to build! We go over:
- Monster statblock design principles,
- A peak behind the curtain on how monster's are designed at the wizard's tower, and
- Advice for adapting content from other sources into a monster.
My Terrain Etsy Shop: https://dungeonterraindepot.etsy.com/
—————
Nothing? let me know if you want links though!