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A Podcast and Blog following my studies in Game Design as I prepare myself for a career in Game Development, pour yourself some tea and join me for some Video Game Design microessays.... more
FAQs about Moon's Game Design Diaries:How many episodes does Moon's Game Design Diaries have?The podcast currently has 18 episodes available.
June 21, 2021Tetris: The Endless Puzzle (Entry 6)Alexey Pajitnov changed puzzle games forever with a game so simple it can be played on a watch. http://designdiary.mrmoon.cf/...more4minPlay
June 05, 2021Kirbyism, My Favorite Design Philosophy (Entry 5)Kirbyism is a design philosophy for games that helps makes games fun for everyone :)...more4minPlay
May 29, 2021Uninked 1 (Moon Goes Off about archiving game stuff and art preservation)Dont have time to make a full essay so I made something that takes a bit less time for me to make, just this week, normal stuff next week lol....more10minPlay
May 22, 2021Good Ideas, Bad Execution (Entry 4)Sometimes works seem to be terrible because we know the potential they hold......more4minPlay
May 16, 2021Try, Try Again Souls (Entry 3)Maybe the real Demon's Souls were the friends we made along the way......more6minPlay
April 02, 2021Open Ended Design Courtesy of 1974 (Entry 2)The most open ended game of all time was published way back in 1974, and I am sure you've played it....more5minPlay
February 14, 2021Communicative Level Design in Mario World 1-1 (Entry 1)Recently I've been fascinated by how effective the design of Super Mario Brother's first level is in teaching the player how to play the game without having to tell the player anything. Music Credit and Attribution:Claude Debussy - Etude XI. Pour les arpeges composesPerformer - Kimiko Ishizaka (Piano)Publisher Info. - Kimiko IshizakaLicense:Creative Commons Attribution Share Alike 3.0 Notes - Recorded live in 2008, Bonn, Germany ...more5minPlay
FAQs about Moon's Game Design Diaries:How many episodes does Moon's Game Design Diaries have?The podcast currently has 18 episodes available.