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This week our discussion of game worlds moves from the claustrophobic halls of the asylum to the vast reaches of space.
Continuing our consideration of game worlds and their effect on our experience playing games, we consider both the broad galatic maps of Mass Effect as well as the narrower confines of intergalatic ports of call and the bridges of starships and how they impact on Bioware's collection of characters.
By PopMatters5
11 ratings
This week our discussion of game worlds moves from the claustrophobic halls of the asylum to the vast reaches of space.
Continuing our consideration of game worlds and their effect on our experience playing games, we consider both the broad galatic maps of Mass Effect as well as the narrower confines of intergalatic ports of call and the bridges of starships and how they impact on Bioware's collection of characters.