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Last October on our Halloween themed episode, we briefly alluded to a 20 minute indie horror point-and-click game by Owl Creek Games called Sepulchre.
We admired the game for its moody tone and understated horror, but it seemed too brief an experience to devote a whole podcast to. With the release of The Charnel House Trilogy, Owl Creek decided to build upwards and outwards from that central story into a new triptych of tales in which Sepulchre serves as the centerpiece.
So, this week we spend a little time chatting about what Sepulchre has blossomed into in this new expanded version of the original.
By PopMatters5
11 ratings
Last October on our Halloween themed episode, we briefly alluded to a 20 minute indie horror point-and-click game by Owl Creek Games called Sepulchre.
We admired the game for its moody tone and understated horror, but it seemed too brief an experience to devote a whole podcast to. With the release of The Charnel House Trilogy, Owl Creek decided to build upwards and outwards from that central story into a new triptych of tales in which Sepulchre serves as the centerpiece.
So, this week we spend a little time chatting about what Sepulchre has blossomed into in this new expanded version of the original.