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We interview Dylan Diamond about his experiences developing Scuttle, a rhythm based platformer where you play as a crab running and jumping along a beach! We delve into the particulars of music production and integration for games, as well as what it takes to market your game offline.
By Lawson NulandWe interview Dylan Diamond about his experiences developing Scuttle, a rhythm based platformer where you play as a crab running and jumping along a beach! We delve into the particulars of music production and integration for games, as well as what it takes to market your game offline.