Composer Daniel James was blown away by the music in the first Metal Gear Solid game he played as a kid, and decided that his goal was to work on a Metal Gear game any way he could. He told me it happened a lot sooner than he thought when he was asked to be part of the music team for Metal Gear Solid V: Phantom Pain! Daniel gives a lot of the credit for his success to the tightness of the game composers' community. He says once you've proved your level of competence, the community helps each