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Hi, and welcome to Narrative Control, episode 10. We're back on the Dresden Files RPG. This time Kevan and I review the roll of compelling aspects in the game.
Hosts: Sean Nittner and Kevan Forbes
Length: 20:19
Liner Notes
[00:28] Show Introduction: Returning to the Dresden Files RPG. [00:45] Introduction to Kevan Forbes a Good Omens GM in Sacramento. [01:19] This episode is a reflection of our play, specifically compelling aspects. [02:13] Thanks to everyone who has given us feedback over email or on the forum. You guys rock! [02:50] This Modern Death Bumper [03:28] Greetings from Sean and Kevan [03:54] The Compel Mechanic! [04:07] Explanation of aspects from Fate and how compels work with them. [04:54] Fate chips are much more precious in Dresden RPG. [05:24] Comparison to compelling in Spirit of the Century. [05:45] Example of a tough compel and the price to pay it off. [06:38] How to use a compel #1: Plot Hooks [07:49] How to use a compel #2: Binding the characters to the story. [08:13] Example of a compel: The Vodou priest wakes up with blood on his hands. [08:55] How to use a compel #3: The toolbox for adventure creation. [09:40] How to use a compel #4: An alternative to the standard conflict resolution. [11:40] Comparing compels to other games that give out cookies for game play (7th Sea, Buffy, Exalted, etc). [12:43] I miss the reward system from other games when the players are performing exceptionally. [13:17] Compelling, however, brings the characters deeper into the story. [14:17] Keeping the fate chip currency moving with compels. An example from play. [14:56] Fate chip economy! [15:15] How to use a compel #5: Players compelling other characters [15:38] How to use a compel #6: Moving the story along when players don't want to budge. [16:47] A reward for good role-playing? [18:11] Accidental Survivors Bumper. [18:51] Review of the show. Disappointed with the audio quality. [19:20] Request for feedback.
Links:
Dresden Files RPG Good Omens Games Evil Hat This Modern Death Accidental Survivors
Post Feedback Here : Comments
By Sean Nittner, Justin EvansHi, and welcome to Narrative Control, episode 10. We're back on the Dresden Files RPG. This time Kevan and I review the roll of compelling aspects in the game.
Hosts: Sean Nittner and Kevan Forbes
Length: 20:19
Liner Notes
[00:28] Show Introduction: Returning to the Dresden Files RPG. [00:45] Introduction to Kevan Forbes a Good Omens GM in Sacramento. [01:19] This episode is a reflection of our play, specifically compelling aspects. [02:13] Thanks to everyone who has given us feedback over email or on the forum. You guys rock! [02:50] This Modern Death Bumper [03:28] Greetings from Sean and Kevan [03:54] The Compel Mechanic! [04:07] Explanation of aspects from Fate and how compels work with them. [04:54] Fate chips are much more precious in Dresden RPG. [05:24] Comparison to compelling in Spirit of the Century. [05:45] Example of a tough compel and the price to pay it off. [06:38] How to use a compel #1: Plot Hooks [07:49] How to use a compel #2: Binding the characters to the story. [08:13] Example of a compel: The Vodou priest wakes up with blood on his hands. [08:55] How to use a compel #3: The toolbox for adventure creation. [09:40] How to use a compel #4: An alternative to the standard conflict resolution. [11:40] Comparing compels to other games that give out cookies for game play (7th Sea, Buffy, Exalted, etc). [12:43] I miss the reward system from other games when the players are performing exceptionally. [13:17] Compelling, however, brings the characters deeper into the story. [14:17] Keeping the fate chip currency moving with compels. An example from play. [14:56] Fate chip economy! [15:15] How to use a compel #5: Players compelling other characters [15:38] How to use a compel #6: Moving the story along when players don't want to budge. [16:47] A reward for good role-playing? [18:11] Accidental Survivors Bumper. [18:51] Review of the show. Disappointed with the audio quality. [19:20] Request for feedback.
Links:
Dresden Files RPG Good Omens Games Evil Hat This Modern Death Accidental Survivors
Post Feedback Here : Comments