Hi, welcome to Narrative Control Episode 15. This week Justin and I tackle different resolution methods (task, conflict and scene), give a couple examples, talk about the strengths and weaknesses, and as always talk about ways we use them in our games. Hosts: Sean Nittner and Justin EvansLength: 24:00Show Notes[00:32] Introduction to the show. Task, Conflict and Scene resolution.[01:03] A lot of podcasts celebrating 2, 3 or even 4 years of syndication. Check them out at RPGPodcats.com[01:47] Brilliant Gameologists Promo[02:03] My New Years Resolutions… not[02:20] What are we talking about?[02:38] Task Resolution Definition by way of example.[05:13] Consequence of failure in task resolution.[06:22] Conflict Resolution defined by Justin.[07:13] Consequences of successes or failure in conflict resolution.[07:54] Player narration either way.[08:08] Settings stakes[10:45] Comparing Task and Conflict resolution.[11:40] 4th Edition Dungeons and Dragons skill challenge. A blend of the two.[12:27] Examples of systems that use conflict resolution. Wilderness of Mirrors, Shadows of Yesterday, Chalk Outlines.[14:47] Mixing the two. Games that aren't explicit about resolutions. Don't Rest Your Head, you can go either way.[15:14] Example of combining the two in a 4th Edition Dungeons and Dragons Pirate battle. Task resolution became too tedious. Macro vs. Micro mechanics.[18:16] Justin unveils it… Scene resolution. Ending each scene with a lead.[20:23] Task vs. Conflict resolution. Final Showdown![23:00] Closing. Let us know what you think. What have your experiences been?LinksRPGPodcats.comBrilliant GameologistsDungeons and DragonsWilderness of MirrorsShadows of YesterdayChalk OutlinesDon't Rest Your HeadPost Feedback Here: Comments