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This episode Justin and I talk about what we've learned from video games and how we can draw inspiration from them and learn from their pitfalls.
Hosts: Sean Nittner and Justin Evans
Length: 29:49
Show Notes[00:28] Introduction to the show – Inspiration from video games[00:40] Some great discussion on our boards about conflict resolution here and here.[01:05] Format of the show, inspiration, pitfalls and some personal stories.[01:29] RPGPodcasts.com Promo[01:37] Justin's thrilling adventure.[02:52] Sean's protest. Video games don't have the story or role-playing that tabletop RPGs do.[04:00] Sean's use of images, lore, etc from World of Warcraft in his Burning Warcraft game.[05:00] Erik Woodbury's LARP: Peace at Arathi Basin. Video game setting, using the strengths of a LARP.[06:15] Comparing the guessed budget of Feng Shui and Grand Theft Auto. [07:34] Level design as an analog for quests.[08:17] Set pieces in games, the main encounters.[08:56] The boss fight. A spotlighted encounter that required fighting with different tactics.[10:11] How this can backfire. Make sure the character's matter.[12:53] Save points. Logical places to stop a session. Ending the story on a high point.[14:30] Mouseguard session structures encapsulates the mission goals and makes sure they are resolved by the end of the session.[15:15] A warning: avoid the grind. Examples of the grind in video games and then in popular role-playing game.[18:30] Justin's fresh can of hate. The Keep on Shadowfell. [20:21] Some advice from Dungeons and Dragons insider: Every encounter should be meaningful to the story and have stakes the characters care about.[22:04] A question of scaling. Does the opposition scale with you?[22:57] Different systems scale in different ways. In some systems this isn't an issue. Examples of Burning Wheel, Dungeons and Dragons and Scion.[25:19] Justin's story playing Oblivion. A Minotaur in the inn?[26:40] Fallout 3, how scaling has changed in video games.[27:28] Sean's analog in a D&D game where his character DID become more powerful than the status quo. "Oh crap, it's Sadric!"
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By Sean Nittner, Justin EvansThis episode Justin and I talk about what we've learned from video games and how we can draw inspiration from them and learn from their pitfalls.
Hosts: Sean Nittner and Justin Evans
Length: 29:49
Show Notes[00:28] Introduction to the show – Inspiration from video games[00:40] Some great discussion on our boards about conflict resolution here and here.[01:05] Format of the show, inspiration, pitfalls and some personal stories.[01:29] RPGPodcasts.com Promo[01:37] Justin's thrilling adventure.[02:52] Sean's protest. Video games don't have the story or role-playing that tabletop RPGs do.[04:00] Sean's use of images, lore, etc from World of Warcraft in his Burning Warcraft game.[05:00] Erik Woodbury's LARP: Peace at Arathi Basin. Video game setting, using the strengths of a LARP.[06:15] Comparing the guessed budget of Feng Shui and Grand Theft Auto. [07:34] Level design as an analog for quests.[08:17] Set pieces in games, the main encounters.[08:56] The boss fight. A spotlighted encounter that required fighting with different tactics.[10:11] How this can backfire. Make sure the character's matter.[12:53] Save points. Logical places to stop a session. Ending the story on a high point.[14:30] Mouseguard session structures encapsulates the mission goals and makes sure they are resolved by the end of the session.[15:15] A warning: avoid the grind. Examples of the grind in video games and then in popular role-playing game.[18:30] Justin's fresh can of hate. The Keep on Shadowfell. [20:21] Some advice from Dungeons and Dragons insider: Every encounter should be meaningful to the story and have stakes the characters care about.[22:04] A question of scaling. Does the opposition scale with you?[22:57] Different systems scale in different ways. In some systems this isn't an issue. Examples of Burning Wheel, Dungeons and Dragons and Scion.[25:19] Justin's story playing Oblivion. A Minotaur in the inn?[26:40] Fallout 3, how scaling has changed in video games.[27:28] Sean's analog in a D&D game where his character DID become more powerful than the status quo. "Oh crap, it's Sadric!"
Post Feedback here: Comments