Narrative Control

Narrative Control - Episode 28


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Justin and I heard an episode of HGWT:FAFGM (#34) about structuring stories in RPGs and thought "Huh".  Here's the 25 minutes that followed our monosyllabic revelation.

Hosts: Sean Nittner and Justin Evans

Length: 25:35

[00:28] Introduction to the show.  Talking about story structure. Hippies vs. Engineers.[00:57] Survey: http://www.spookyouthouse.com/survey[01:19] Have Games Will Travel: For a Few Games More: #34.  Story structures. [01:56] Dirty Hippies and Stinking Engineers[02:11] Story Structure: A pattern that we fall into or actively follow when telling stories. [02:47] Hippies: The original gamers playing moment to moment and allowing story to follow from their actions.   Allowing for more surprises, creativity, and immersion.[05:07] Engineers:  A gamer who wants to structure their game and drive towards specific goals in each game.[07:02] Games with known ends: Grey Ranks, Roanake, Polaris.  These games are one step closer to being engineered.[07:36] Montsegur 1244 is very structured.  A story told in four acts.[09:50] Distinction between Hippie Indie Gamers and Story structures Hippies [10:29] Dungeons and Dragons:  A total hippie game. [12:07] Patterns that we can draw on: Plays, TV shows, playing published adventures. [15:15] Another engineered game: Dirty Secrets.  We all know when it will end but now how it will end.[18:00] Zombie Cinema : Also engineered, also without a GM, also uses a board.  Hmmm… are we noticing a trend.[19:49] Did the mechanics restrict the game?  Yes, in a good way.[22:00] A negative experience engineering a game.  Some players really groove the hippie experience.

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Narrative ControlBy Sean Nittner, Justin Evans