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Welcome back to Narrative Control. This week Fattig and I are responding to an email from Adam Thoma about using a resources stat in game. We’ve got some insights from our own games.Hosts: Sean Nittner and Eric FattigLength: 30:41Show Notes[00:29] Intro to the show[00:57] Happy Birthday Narrative Control. We’re two years old.[01:08] Greetings from Sean and Fattig. [01:33] Go Play SF Bay Events. Checked them out on Facebook: http://www.facebook.com/group.php?gid=109865939025549 Twitter: http://twitter.com/GoPlaySFBay Website: http://goplaysfbay.com/[02:54] Played a little Apocalypse World with Carl Rigney. http://www.lumpley.com/apocalypse/[03:29] Announcing Big Bad Con (www.bigbadcon.com). Like: http://www.facebook.com/pages/Big-Bad-Con/138119056223243?ref=ts Tweet @bigbadcon[05:09] Fattig has moved[05:29] Sean is working out.[05:50] Email from Adam Thoma – How do you use resources in your games.[07:51] What is the effect using a resources stat? Pros! [12:40] Where a resources mechanic has caused frustration. Cons![14:05] Haggling[21:35] Other cool ways to uses resources as a stat: Ammo checks, Spellcasting capacity, etc.[26:18] Making these things precious adds weight to their meaning in the story. Creating conflicts out of events that are trivial in other games.[28:41] Thank you Adam for sending us the question. This episode is for you.Post Feedback Here: Comments
By Sean Nittner, Justin EvansWelcome back to Narrative Control. This week Fattig and I are responding to an email from Adam Thoma about using a resources stat in game. We’ve got some insights from our own games.Hosts: Sean Nittner and Eric FattigLength: 30:41Show Notes[00:29] Intro to the show[00:57] Happy Birthday Narrative Control. We’re two years old.[01:08] Greetings from Sean and Fattig. [01:33] Go Play SF Bay Events. Checked them out on Facebook: http://www.facebook.com/group.php?gid=109865939025549 Twitter: http://twitter.com/GoPlaySFBay Website: http://goplaysfbay.com/[02:54] Played a little Apocalypse World with Carl Rigney. http://www.lumpley.com/apocalypse/[03:29] Announcing Big Bad Con (www.bigbadcon.com). Like: http://www.facebook.com/pages/Big-Bad-Con/138119056223243?ref=ts Tweet @bigbadcon[05:09] Fattig has moved[05:29] Sean is working out.[05:50] Email from Adam Thoma – How do you use resources in your games.[07:51] What is the effect using a resources stat? Pros! [12:40] Where a resources mechanic has caused frustration. Cons![14:05] Haggling[21:35] Other cool ways to uses resources as a stat: Ammo checks, Spellcasting capacity, etc.[26:18] Making these things precious adds weight to their meaning in the story. Creating conflicts out of events that are trivial in other games.[28:41] Thank you Adam for sending us the question. This episode is for you.Post Feedback Here: Comments