Narrative Control

Narrative Control - Episode 63 - Making the bits compelling.


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Welcome to a little Narrative Control experiment.  Three very short episodes on very small topics all released in short order.  This show Fattig and I are talking about getting your players excited about the NPCs, places and things in your game.Hosts: Sean Nittner and Eric FattigLength: 15:59Show Notes[00:25] Intro to the show.  Three minisodes.[00:55] Situation: Players don’t care about the thing the GM created.[02:22] The point of the players caring is to give you ways to motivate the PCs.

What are four possible ways that you can draw them in?

[03:20] Make the thing actionable.  The players can make a difference.[06:08] Giving the players a compelling reason to care about the place or person. [07:44] Tying locations to the PCs.  Make them mirror the PCs.[12:38] Think in terms of terrain vs. background. Create assets that players can fight over.[15:24] Setting they can punch in the face!Continue the Converastion…Here.

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Narrative ControlBy Sean Nittner, Justin Evans