Back Seat Designers

Narrative Devices


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The lads discuss different approaches to narration in adventure games,  from the tried-and-true "describe everything out loud" approach from  classic LucasArts games to the "internal film-noir-ish monologue" of the  Tex Murphy series. Which work best and which are a bit weird when you  think about them?

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Back Seat DesignersBy Troels Pleimert