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Today's guest is Evan D. A programmer on the original Nazi Zombies. We’ll dive into why Evan didn’t want to do the mystery box, why it took 6 months to make the first build functional and how the early build of the game had zombies walking through the walls by accident. We'll also be walking down memory lane and talk about some of our favorite first-person shooters, the state of Call of Duty along with some of our favorite games in the past decade. We also touch on the future of games and what makes a game valuable.
By Dai DaoToday's guest is Evan D. A programmer on the original Nazi Zombies. We’ll dive into why Evan didn’t want to do the mystery box, why it took 6 months to make the first build functional and how the early build of the game had zombies walking through the walls by accident. We'll also be walking down memory lane and talk about some of our favorite first-person shooters, the state of Call of Duty along with some of our favorite games in the past decade. We also touch on the future of games and what makes a game valuable.