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Support the channel, visit patreon.com/ncot_tech
In this video I build a classic vapourwave scene from scratch using C++ and raw OpenGL. No game engines, no shortcuts—just direct graphics programming. The scene features the iconic retro grid floor, distant mountains, and a glowing neon sunset sky inspired by 80s aesthetics.
I walk through the full process of how the scene works, including the C++ code structure, how the shaders create the vapourwave look, and how the geometry is rendered using OpenGL. Along the way I also show some of the mistakes and debugging steps that happened during development, which helps illustrate how real graphics programming problems get solved.
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By Support the channel, visit patreon.com/ncot_tech
In this video I build a classic vapourwave scene from scratch using C++ and raw OpenGL. No game engines, no shortcuts—just direct graphics programming. The scene features the iconic retro grid floor, distant mountains, and a glowing neon sunset sky inspired by 80s aesthetics.
I walk through the full process of how the scene works, including the C++ code structure, how the shaders create the vapourwave look, and how the geometry is rendered using OpenGL. Along the way I also show some of the mistakes and debugging steps that happened during development, which helps illustrate how real graphics programming problems get solved.
-- Credits --
-- Chapters --
-- hashtag soup --