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In this episode, I talk about a fundamental shift in our marketing strategy at Nerdlab Games. We’re moving away from focusing primarily on short-term, ad-driven clicks and putting much more emphasis on building long-term fans and communities around our games. I’ll share why I believe this shift matters, what we’re changing, and how we want to build relationships with players that go far beyond a single purchase. If you want to check out the first implementation of that shift, you can signup for our Agent Avenue newsletter and see some of the additional content we produce and share specifically with our fans:
https://shop.nerdlab-games.com/pages/agent-avenue
(The form is at the bottom of this page)
100 episodes! In this special anniversary episode, I take a look back at the journey that started in 2018. From nervously recording my first interviews to building Nerdlab Games and working on games like Mindbug, Agent Avenue, and Final Titan.
I’ll share some things I’ve never talked about before, the biggest lessons I’ve learned about game design, development, and publishing, and how my focus has changed over the years.
And most importantly: what’s next? For me, for Nerdlab Games, and for this podcast.
Expect more behind-the-scenes development stories, designer diaries, industry insights, interviews, and hopefully a few new game design experiments along the way.
Thank you for being part of the journey.
In today’s episode, I’m going to walk you through the results of a Mindbug survey we ran last year, and explain how those insights shaped some of the most important design decisions we made for the future of Mindbug.
This is a great example of why I believe it’s incredibly important to involve your players or at least your players feedback in key design decisions. If you’re a game developer or if you work in any field where you serve passionate customers, I think actively including them in your process is extremely valuable, and it’s something we definitely want to do even more in the future.
Check out the new Mindbug Dinopunk campaign we built with your feedback from the survey: https://gamefound.com/projects/marvin-hegen/mindbug-dinopunk?refcode=Z02pRGkGMkGxnicXOqxiZQ
In this episode, we explore why some card games thrive for years while others disappear after just a few releases.
And then we make it practical:
If you’re designing your own card game or want to better understand what keeps players coming back, this episode is for you.
Topics covered:
Enjoy the episode and as always:
An example we often use in this episode is our new Mindbug Dinopunk campaign: https://gamefound.com/projects/marvin-hegen/mindbug-dinopunk?refcode=YdIpSLo0fEuZkVFtJPpQ6g
Welcome back to The Nerdlab, where we transform our love for gaming into powerful game designs and uncover the secrets of what makes games truly shine.
In this special episode, things are a little different: Marvin hands over the microphone to Chris, who takes the lead as interviewer. Why? Because today, the spotlight is on Christian Kudahl, co-designer of Mindbug and long-time creative partner at The Nerdlab.
While Marvin has been busy building the publishing company behind the scenes, Christian has gone all-in on the art and craft of game design. In this conversation, Chris and Christian dive deep into the various aspects of a game designer’s life.
Chris, a podcast listener and fellow game designer, reached out wondering why there hadn’t been any new episodes lately. He generously offered to take on the role of interviewer for this episode, giving listeners an exclusive behind the scenes look at what’s been happening at Nerdlab Games over the past two years. I am incredibly grateful to Chris for the idea and for bringing this episode to life.
In this episode, I discuss with Richard Garfield, Skaff Elias and Christian Kudahl about the design process of Mindbug Beyond.
Support our Current Kickstarter Campaign for Mindbug Beyond:
Mindbug Beyond Kickstarter Campaign
Hello everyone and happy new year. Today we have January 2nd and I have a special guest today. It is my co-designer and friend Christian Kudahl. Hi Christian and welcome to the show.
Today we’re going to be looking back at the year 2022, and reflecting on our very first Kickstarter campaign for the game, Mindbug.
For those who may not know, Mindbug was a project that was funded on Kickstarter in 2021.
For us, the Kickstarter campaign was a huge success, raising almost $400,000 from more than 10.000 backers all over the world. This was way more than we anticipated and it allowed me to fully realize the vision I had for Nerdlab Games and turn this from a Hobby Podcast into a Games Publishing Company. We spent the entire year 2022 designing, producing, and fulfilling Mindbug.
Unfortunately, this also led to a shift in priorities and I no longer had as much time for the podcast. It always makes me sad because without the podcast the game wouldn’t have happened in the first place and I’m incredibly grateful for all the support from you throughout the journey.
Anyway, that’s one of the reasons why we wanted to review 2022 and talk about the lessons learned from the Kickstarter campaign here on the podcast.
Let’s start with a few things that went well:
Things we can improve
However, overall we still think the campaign was a great success. There will always be challenges and unplanned events. One of the most important things we learned is that the vast majority of backers on Kickstarter understand that a project of this size can’t always run smoothly.
In return, however, they expect a high degree of transparency in your communication. After all, the backers are part of this project and therefore deserve to be informed about all relevant topics.
We are very happy that we have successfully delivered all products and that with your help we have reached our first milestone for Nerdlab Games in 2022. Now we are working hard on the next milestones for 2023.
Thanks for tuning in to the Nerdlab Games Podcast. Until next time. Keep shooting for the moon and nerd like a boss!
It’s been over half a year since I recorded the last podcast episode. That’s definitely far too long. I hope that I will be able to record new episodes much more often in the future. Because I really missed being able to exchange ideas with other game designers and to delve deeply into specific game design activities in order to prepare for an episode.
So what do I want to talk about today? A lot has changed for me in the last 6 months. I am in the middle of the transition from a wannabe game designer to a small publisher who is releasing and launching his first game. I know that many listeners keep asking themselves whether they should take that step and whether they should publish one of their game ideas themselves or hand it over to a publisher. I would like to address this topic today with my experiences from the last few months.
Therefore, I am taking you with me on a normal working day in my role as a Games Publisher. In the end I will list my pros and cons of self-publishing. Maybe this is helping you to make a decision whether this is path is something for you or not.
A lot has happened in the last couple of months in the Nerdlab. Christian and I got the chance to work with industry veterans Richards Garfield and Skaff Elias on our Game Mindbug. In this podcast episode, I talk about the things I have been working on with regards to Game Design, Game Development and Publishing.
I also talk about Mindbug and why I think the game is special. The game got officially announced just recently and will be available at Essen Spiel this year.
If you go to Essen, please visit us at
Nerdlab Games
and check out the newest infos about Mindbug:
Mindbug Website
From the publisher's feed