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Listen here:
https://assembler.fm/nerdtime/6
This Episode:
After some introductions by Threeman, the heroes discuss what’s really going on at their new workplace. It seems Threeman Industries is trying to keep the magical realm of Sinova (now known to be a real place) from bleeding into Atlanta and causing trouble. The heroes upgrade their outfits and the adventuring equipment with “DLC” (magical objects pulled from Sinovia) and a visit to Threeman Industries’ armory. The changes they’ve experienced are discussed and though Alanir and Rosemary seem mostly nonplussed, Ibis’s and Hadron’s are more troubled. The heroes consider if their living arrangements need to change but, for now, only Alanir decides to accept the invitation to move into the Threeman building.
Listen here:
https://assembler.fm/nerdtime/6
This Episode:
After some introductions by Threeman, the heroes discuss what’s really going on at their new workplace. It seems Threeman Industries is trying to keep the magical realm of Sinova (now known to be a real place) from bleeding into Atlanta and causing trouble. The heroes upgrade their outfits and the adventuring equipment with “DLC” (magical objects pulled from Sinovia) and a visit to Threeman Industries’ armory. The changes they’ve experienced are discussed and though Alanir and Rosemary seem mostly nonplussed, Ibis’s and Hadron’s are more troubled. The heroes consider if their living arrangements need to change but, for now, only Alanir decides to accept the invitation to move into the Threeman building.