
Sign up to save your podcasts
Or
Ray and Ariel provide mechanics that address specific criticisms they made of 5e in the previous episode. Here are some short rules that will...
Three design tools modern games use to make interesting encounters: power budgets, counters, and hands/throws. Dungeons and Dragons falls short in implementing these design principles sometimes for the sake of simplicity. Let's fix it.
Show Notes: https://www.runningofftherails.com/en-us/articles/decisions-episode-notes
Website: https://runningofftherails.com
Emery’s Log of Legendary Eminences: https://www.kickstarter.com/projects/runningofftherails/emerys-log-of-legendary-eminences
Instagram: https://www.instagram.com/runningofftherails
Twitter: https://twitter.com/RunningOffRails
5
1616 ratings
Ray and Ariel provide mechanics that address specific criticisms they made of 5e in the previous episode. Here are some short rules that will...
Three design tools modern games use to make interesting encounters: power budgets, counters, and hands/throws. Dungeons and Dragons falls short in implementing these design principles sometimes for the sake of simplicity. Let's fix it.
Show Notes: https://www.runningofftherails.com/en-us/articles/decisions-episode-notes
Website: https://runningofftherails.com
Emery’s Log of Legendary Eminences: https://www.kickstarter.com/projects/runningofftherails/emerys-log-of-legendary-eminences
Instagram: https://www.instagram.com/runningofftherails
Twitter: https://twitter.com/RunningOffRails