Nick Guérin is the creative director at Thunder Lotus Games where he directed and wrote Spiritfarer, which has been described as a “cozy management sim about dying.” Nick’s other work includes design work on several Assassin’s Creed games including Origins and Syndicate as well as design for Watch Dogs 2.
In this episode, we interview Nick Guérin about how he translated the experience of caring for someone who is dying into a video game and why it is important to demystify and talk about death openly.
In this episode, we interview Nick Guérin about how he translated the experience of caring for someone who is dying into a video game and why it is important to demystify death.
Hosted by Phillip Russell and Ben Thorp