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In today's Quick Rant! I discuss why Super Mario Run failed...and backhandedly bash millennials. Nintendo released Super Mario Run at a price of $10, proving that they have no idea how the mobile game market is priced or what mobile gamers expect from a game at a certain price point. The result was a game that had its demo downloaded 90 million times, but converted to a full purchase only 3% of those 90 million trials. Why? $10 is too much for millennial gamers to pay. It is supposed to be free, or less than $5. While first instinct is to blame the gamer/millennial for being cheap and entitle to free crap, the reality is Nintendo failed to research the market and proved again that Nintendo's biggest enemy is Nintendo.
By Raving Lunatic Media5
66 ratings
In today's Quick Rant! I discuss why Super Mario Run failed...and backhandedly bash millennials. Nintendo released Super Mario Run at a price of $10, proving that they have no idea how the mobile game market is priced or what mobile gamers expect from a game at a certain price point. The result was a game that had its demo downloaded 90 million times, but converted to a full purchase only 3% of those 90 million trials. Why? $10 is too much for millennial gamers to pay. It is supposed to be free, or less than $5. While first instinct is to blame the gamer/millennial for being cheap and entitle to free crap, the reality is Nintendo failed to research the market and proved again that Nintendo's biggest enemy is Nintendo.