Break it Down

Nostalgia Trip: A Waddle around Stardoll and Club Penguin


Listen Later

On this week's more casual episode, Holly and Hilary decided to go back in time and reminisce on the web games that defined their childhood. They chat about growing up in the 2000s, the rise of the internet, gendered games, capitalism, and the compelling history behind two of the most beloved online worlds - Stardoll and Club Penguin. Enjoy this break down!

***Correction: Club Penguin shut down in 2017 not 2007. Apologies, slip of the tongue! Also - the puffles actually run away when you neglect them, social security does not come which is a very twisted imagined memory.

Artwork by: @akalashell

Boogie Woogie Bed by Audionautix is licensed under a Creative Commons Attribution license (https://creativecommons.org/licenses/by/4.0/)

Artist: http://audionautix.com/



Works Cited:

Club Penguin Wiki: https://clubpenguin.fandom.com/wiki/Club_Penguin

Glazowski, Paul. Stardoll: A Virtual Consumer Experiment Turned Financial Megahit: https://mashable.com/2008/02/17/stardoll-success/?europe=true

Mascheroni, Giovanna. Pasquali Francesca. "Dress up and what else? Girls' online gaming, media cultures and consumer culture", 2013. [article available on researchgate.net]

Meyers, Eric M. “Tip of the Iceberg: Meaning, Identity, and Literacy in Preteen Virtual Worlds.” Journal of Education for Library and Information Science, vol. 50, no. 4, 2009, pp. 226–236. JSTOR, www.jstor.org/stable/40732585.

Why Club Penguin Died: https://www.youtube.com/watch?v=j66gpNWXBBk&t=80s

...more
View all episodesView all episodes
Download on the App Store

Break it DownBy Holly and Hilary