Octopus Podcast

Octopus / GvP 2

09.11.2021 - By black mirror institute // khmPlay

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A presentation by Kagonya Awori about her PHD research about Educational Games, the use of 360 video and AI in learning and more, followed by a talk with Sam Hopkins. Kagonya Awori proposes a lens for game design that is based on indigenous African ways of knowing. Based on a study with elders in Kenya and diaspora youth in Australia, this talk proposes a lens that can motivate the design of games that can better mediate learning for African communities. The People-Place-Praxis lens is based on the view that knowledge is developed, shared and stored over time through situated face-to-face interactions with people and indigenous epicentres. The P-P-P lens views People as knowledge, Place as knowledge and Praxis as knowledge. This triad view of knowledge asserts that immersive learning involves supporting social, situated and physical interactions among members, and in close association with indigenous epicentres.

DR. KAGONYA AWORI is a Human-Computer Interaction (HCI) researcher. She has over 10 years experience in User Experience Research and Design having worked across the globe in countries including Kenya, United Kingdom, and Australia, with companies such as iHub Kenya, Microsoft Research, National Australia Bank and Safaricom PLC. She holds a dual Masters in Human-Computer Interaction from Carnegie Mellon University (USA), a Bachelors in Business Information Technology from Strathmore University (Kenya), and a PhD in Computer Engineering from the University of Melbourne, (Australia)

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