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Aurora can’t shake the blood on her hands after Razorback’s Alley, so she slips away alone to Chauntea’s granary chapel looking for answers. Instead, she’s drawn into a vision-quest of hard choices: a single seed and three hungry fields, a shepherd’s dog guarding its flock, and a reckoning with the lives she’s touched and taken. In The Shepherd’s Burden, Aurora learns what it really means to stand between the wolves and the people she’s trying to protect.
By DnD GamesAurora can’t shake the blood on her hands after Razorback’s Alley, so she slips away alone to Chauntea’s granary chapel looking for answers. Instead, she’s drawn into a vision-quest of hard choices: a single seed and three hungry fields, a shepherd’s dog guarding its flock, and a reckoning with the lives she’s touched and taken. In The Shepherd’s Burden, Aurora learns what it really means to stand between the wolves and the people she’s trying to protect.