Press Release

Old Games Are Dying and Fixing Them Is a Nightmare


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There's a copy of your favorite childhood game in a drawer. Good luck getting it to run. Nothing happens when the disc is inserted into a modern PC. Try downloading that abandonware title that everyone says is still working. Spoiler: it probably doesn't. Maintaining the playability of older games requires fighting against hardware, software, and legal frameworks that were never meant to last. This is the harsh reality of game preservation.

Your New Computer Hates Your Old Games

Games from the 1990s and early 2000s were designed for devices that are now essentially extinct. Code was written with specific processor behaviors, quirky graphics cards, and sound chips that Windows 10 pretends never existed in mind. A 1998 game may have a black screen, distorted audio, or run too quickly to be played.

By imitating outdated hardware, emulators attempt to address this issue, but the job is brutal. Every timing error, strange memory behavior, and undocumented feature needs to be replicated. A single mistake could cause the game to malfunction, crash, or fail to launch at all. Without an instruction manual, the developers of these emulators are essentially conducting digital archaeology.

When the Software Itself Vanishes

Hardware problems are only one part of the issue. The software used in earlier games is no longer available. Remember browser games? When Adobe discontinued Flash Player in 2020, millions of flash games faced instant demise. Years of creative work, from simple time wasters to truly innovative experiences, nearly vanished because they relied on technology that the industry decided to abandon.

Volunteers scrambled to salvage what they could. The Flashpoint project saved over 100,000 games and animations by developing special launchers that could run Flash content without needing the outdated plugin. However, thousands of volunteer hours are needed for this kind of rescue operation. Not every forgotten platform has the same luck.

The same will happen to anything related to specific runtimes, online checks, or proprietary formats. The moment those servers go down, games that demand always-online authentication vanish. Titles using obscure middleware become unplayable when that company files for bankruptcy. Every dependency has a deadline.

Official Remasters Often Make Things Worse

You would think that game publishers could simply make repairs to their outdated products and resell them. They make an effort occasionally. The results range from decent to embarrassing. Grand Theft Auto: The Trilogy Definitive Edition included character models that were broken, rain you couldn't see through, and crashes that were absent from the original versions. Warcraft 3 Reforged added bugs that players hated while removing features they loved.

The issue is that it costs actual money to properly remaster old games. There is no longer any source code. The original developers moved on decades ago. The same tools can no longer be used to create these games. Studios end up reverse engineering their own products, essentially rebuilding from scratch while pretending they still have the blueprints.

You will hear this frustration if you listen to any game related podcast retro gaming. Instead of having teams that have never played their classics reimagine them, fans want them to be preserved. Without making the necessary restoration investments, publishers seek rapid revenue. The compromise usually leaves everyone disappointed.

Fans Do What Publishers Will Not

Communities take up the slack when businesses abandon their back catalogs. The core of GOG's entire business strategy is making classic PC games compatible with modern Windows. For games like System Shock, Vampire: The Masquerade Bloodlines, and Knights of the Old Republic, fan patches address bugs that were not fixed by the original developers. Source ports keep Doom and Quake running on everything from smartphones to refrigerators.

A high degree of technical proficiency is needed for this work. Reverse engineering a game without source code necessitates reading raw assembly, guessing at file formats, and experimenting with numerous hardware configurations. In addition to receiving cease and desist letters from businesses that refuse to maintain their own games but won't allow anyone else to do so, those who engage in this activity receive nothing but satisfaction.

Console preservation adds physical decay to the mix. When cartridge batteries run out, save files are lost. Disc rot destroys CD and DVD collections. Custom chips used in arcade boards break without replacement parts, which are no longer manufactured.

The Clock Never Stops

Every year, more games become unplayable. Servers shut down. Formats become outdated. Developers who knew the original code either pass away or retire. The window for preserving gaming history continues to close as the industry prioritizes selling new releases over conserving older ones.

Future preservation is made even more challenging by cloud gaming and live service models. How can a game that ran on someone else's server be archived? When their companies decide to move on, what happens to Fortnite and Destiny 2?

Playing a twenty-year-old game shouldn't require technical know-how or navigating legal gray areas. Volunteers will continue to do the heavy lifting until publishers treat their back catalogs as cultural assets deserving of preservation. They deserve stronger resources and legal defense. These volunteers should be remembered for the games they save.

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Press ReleaseBy Jonathan Reed