GURPStalk

On Campaigns, Tables, and the Pre-Process


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What happens when your game collapses and you need to start a new thing?


Pat discusses his experience running a GURPS fantasy campaign and a Twilight 2000 campaign, highlighting how personal connections and real-life circumstances often take precedence over game mechanics. He explains how his Saturday table, initially a Rome campaign with five players, struggled to maintain its structure due to player attrition and the real-life reasons and health issues which led to the end of his Twilight 2000 campaign. Pat concludes that while game elements are important, the primary focus should be on fostering strong relationships among players, as this ultimately determines the success and longevity of a gaming group.


Pat and Che discuss the development of a post-apocalyptic role-playing game set 10 years in the future. They focus on creating a straight-toned, conspiracy-driven narrative with secrets and mysteries for both the players and their characters. Pat explains the grounding process for players, which involves collaborative choices and surprise elements. They discuss the process of preparing for a new campaign, emphasizing the importance of thorough pre-processing and collaboration to ensure a successful and immersive experience for players. 


Thanks for listening and supporting the show.



GOT A QUESTION?

Ask us via voice message:

speakpipe.com/gurpstalk


Ask us via an email:

[email protected]


PAT'S BLOG:

Processing GURPS – Enabling Longform, Immersive TTRPG play using GURPS

OR

https://processinggurps.com/


RPR PATREON: patreon.com/rpgrescue


THANKS:

Jon from Tale of the Manticore for the music:

https://taleofthemanticore.podbean.com/


Logo by MJ Hiblen:

https://www.patreon.com/MJHiblenART/

DISCLAIMER & NOTICE:


The material presented here is our original creation, intended for use with the GURPS system from Steve Jackson Games. This material is not official and is not endorsed by Steve Jackson Games.


GURPS is a registered trademark of Steve Jackson Games, and any GURPS art here is copyrighted by Steve Jackson Games. All rights are reserved by SJ Games. This material is used here in accordance with the SJ Games online policy.

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GURPStalkBy Che Webster & Patrick Mullen

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