GURPStalk

On Time and Space


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How do we track time in GURPS... and what is an Open World?


Pat and Che discuss time management and pacing in role-playing games, particularly focusing on GURPS. They explore how different campaign settings require varying approaches to tracking time, with Pat emphasising the importance of keeping detailed time records and Che sharing his practical method of using simple paper notes.


The conversation covers the distinction between unknown worlds (more sandbox-style) and known worlds (more open-world style), with examples from the hosts' campaigns including Karameikos and Dark Passages. They discuss specific techniques for managing time in different game scenarios, from tactical combat to long investigative tasks, and conclude by addressing how different game structures require different pacing approaches based on the genre and world being created.


Thanks to the other Matt for the call-in.

Thanks to you for listening and supporting the show.


GOT A QUESTION?

Ask us via voice message:

speakpipe.com/gurpstalk


Ask us via an email:

[email protected]


PAT'S BLOG:

Processing GURPS – Enabling Longform, Immersive TTRPG play using GURPS

OR

https://processinggurps.com/


RPR PATREON: patreon.com/rpgrescue


THANKS:

Jon from Tale of the Manticore for the music:

https://taleofthemanticore.podbean.com/


Logo by MJ Hiblen:

https://www.patreon.com/MJHiblenART/

DISCLAIMER & NOTICE:


The material presented here is our original creation, intended for use with the GURPS system from Steve Jackson Games. This material is not official and is not endorsed by Steve Jackson Games.


GURPS is a registered trademark of Steve Jackson Games, and any GURPS art here is copyrighted by Steve Jackson Games. All rights are reserved by SJ Games. This material is used here in accordance with the SJ Games online policy.

Hosted on Acast. See acast.com/privacy for more information.

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GURPStalkBy Che Webster & Patrick Mullen

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