We talk about [Aviv](https://twitter.com/AvivOr) and [Ev](https://twitter.com/evyatron) behind their backs! HOHOHOH
Actually we just regerutate some advice that they gave us.
### Player's perspective (3:00)
Choose a character class/playbook/concept that can stand on its own - has enough power to influence the story/combat, can survive alone, has some ability with communications.
Avoid min-maxing, go broad. Play to whatever strengths the system, and world, call for. Talk a lot with your GM - if they’re not into doing matrix runs in a cyberpunk game, there’s no point in aiming for a hacker.
[The Sprawl](http://www.ardens.org/games/the-sprawl/)
Player motivations - [Why We Play](https://dwarves.podiant.co/e/365abc29b5e3c2/)
### GM's perspective (9:10)
Re-plan everything for one.
Everything is personal, there’s nothing else.
Avoid balance, it’s a harmful concept. Give lots of useful items, favours, blessings.
Go wild. You can do the type of things they have in movies and books - throw him to jail, have him escape. Play a whole date with someone.
Tailor the adventure to this specific character.
Relationships are key. Have tons of major NPCs, in various social circles.
Sessions will be slow-paced. If you want to search for something, you can’t do it while the players talk amongst themselves.
### Taking the load off (27:05)
Uri: Pathfinder session. [How Uri records his sessions](https://dwarves.podiant.co/how-uri-records-his-sessions/).
Eran: [Ennie-nominated](http://www.ennie-awards.com/blog/2018-nominations/) and also not Ennie-nominated.