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Every GM runs into it eventually — a solo scene in a group game. One player steps forward, the spotlight narrows, and suddenly everyone else is waiting, watching, or quietly checking out.
Handled poorly, one-on-one scenes break momentum and divide the table. But handled well? They can deliver some of the most powerful, personal, unforgettable moments your campaign will ever see.
In this episode, we dig deep into how to run focused one-on-one scenes without losing the room. You’ll learn how to pace them, frame them, reintegrate them into group play, and — most importantly — know when they’re actually serving the story. We’ll talk spotlight balance, emotional impact, and how to give every player a reason to stay engaged… even when they’re not the one speaking.
If you’ve ever worried that your solo scenes were derailing the game — this one’s for you.
Support the show
Send us a text
Every GM runs into it eventually — a solo scene in a group game. One player steps forward, the spotlight narrows, and suddenly everyone else is waiting, watching, or quietly checking out.
Handled poorly, one-on-one scenes break momentum and divide the table. But handled well? They can deliver some of the most powerful, personal, unforgettable moments your campaign will ever see.
In this episode, we dig deep into how to run focused one-on-one scenes without losing the room. You’ll learn how to pace them, frame them, reintegrate them into group play, and — most importantly — know when they’re actually serving the story. We’ll talk spotlight balance, emotional impact, and how to give every player a reason to stay engaged… even when they’re not the one speaking.
If you’ve ever worried that your solo scenes were derailing the game — this one’s for you.
Support the show