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Welcome to Miss-Rolled Adventures! Where a group of friends, who are newish to the game, attempt to make plans and horribly execute them. Not always by their choice!
With 6 players in addition to the DM, watch as the story unfolds in a Homebrew campaign set around similar basis to "The Hoard of the Dragon Queen" campaign module. Due to this being a homebrew game, I"ll list the general mechanic changes below:
-1. Requirements for Multi-classing have been removed. However, in order to multi-class, it will be "unlocked" through story implemented means, I.E. taking a pledge as a paladin or cleric, or communing with nature in some way.
-2. Players can cast spells without material need except if it is one of monetary value.
-3. Casting spells requiring spell slots possibly triggers a wild magic surge from the Sorcerers Table.
-4. Casting spells during combat have the assumption that if it needs a free hand, the caster puts away their weapon then draws it back out after casting. This is to save time during combat rather than wasting turns drawing weapons and such.
-5. With the prediction that the campaign would take the party beyond level 10; at character level 4, the party each trigger their normal ability score improvement. This only effects the first one they WOULD get. As an example, a multiclass with level 3/2 would trigger this ruling. but to get their next one would not trigger at 4/2.
-6 Players with spells can change at most 3 spells per long rest, rather than only a select few of classes having that natural ability. This is to allow the players flexibility when learning what spells are useful and not needing to wait until they level again to change them. Though the limit is there so the players cannot abuse this change in spells to accommodate the situations they undergo
Audio-------------
Desolate Wasteland - Calm Fantasy Music
Emily - RollForFantasy
https://www.youtube.com/watch?v=6_dK-StgvJ8
Temple Ruins - Sad Fantasy Music
Emily - RollForFantasy
https://www.youtube.com/watch?v=OFPtDZ5zcx0
Four Horsemen - Dark Fantasy Music
Emily - RollForFantasy
https://www.youtube.com/watch?v=bEjgVILFgjA
Dance Of The Fae - Fantasy Music
Emily - RollForFantasy
https://www.youtube.com/watch?v=icFLei945HY
Fear The Dark - Dark Fantasy Music
Emily - RollForFantasy
https://www.youtube.com/watch?v=CFKoZT3Qp54
Itsy Bitsy Legion - Creepy Fantasy Music
Emily - RollForFantasy
https://www.youtube.com/watch?v=DnvAUT7UGt0
By Tyler R.5
11 ratings
Welcome to Miss-Rolled Adventures! Where a group of friends, who are newish to the game, attempt to make plans and horribly execute them. Not always by their choice!
With 6 players in addition to the DM, watch as the story unfolds in a Homebrew campaign set around similar basis to "The Hoard of the Dragon Queen" campaign module. Due to this being a homebrew game, I"ll list the general mechanic changes below:
-1. Requirements for Multi-classing have been removed. However, in order to multi-class, it will be "unlocked" through story implemented means, I.E. taking a pledge as a paladin or cleric, or communing with nature in some way.
-2. Players can cast spells without material need except if it is one of monetary value.
-3. Casting spells requiring spell slots possibly triggers a wild magic surge from the Sorcerers Table.
-4. Casting spells during combat have the assumption that if it needs a free hand, the caster puts away their weapon then draws it back out after casting. This is to save time during combat rather than wasting turns drawing weapons and such.
-5. With the prediction that the campaign would take the party beyond level 10; at character level 4, the party each trigger their normal ability score improvement. This only effects the first one they WOULD get. As an example, a multiclass with level 3/2 would trigger this ruling. but to get their next one would not trigger at 4/2.
-6 Players with spells can change at most 3 spells per long rest, rather than only a select few of classes having that natural ability. This is to allow the players flexibility when learning what spells are useful and not needing to wait until they level again to change them. Though the limit is there so the players cannot abuse this change in spells to accommodate the situations they undergo
Audio-------------
Desolate Wasteland - Calm Fantasy Music
Emily - RollForFantasy
https://www.youtube.com/watch?v=6_dK-StgvJ8
Temple Ruins - Sad Fantasy Music
Emily - RollForFantasy
https://www.youtube.com/watch?v=OFPtDZ5zcx0
Four Horsemen - Dark Fantasy Music
Emily - RollForFantasy
https://www.youtube.com/watch?v=bEjgVILFgjA
Dance Of The Fae - Fantasy Music
Emily - RollForFantasy
https://www.youtube.com/watch?v=icFLei945HY
Fear The Dark - Dark Fantasy Music
Emily - RollForFantasy
https://www.youtube.com/watch?v=CFKoZT3Qp54
Itsy Bitsy Legion - Creepy Fantasy Music
Emily - RollForFantasy
https://www.youtube.com/watch?v=DnvAUT7UGt0