OotiniCast

OotiniCast Episode 187


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Lots of news from the Community Cantina that was held at PAX South last week! Then in our discussion, we go through some community opinions on what BioWare should do in response to "that" exploit.

1. Introduction

2. Tip of the week

Congratulations to this week's winner, Ricky! Thanks to Josh, Bulaklak, Sukai, Chong and Dephine for entering.

Chong believes that having one of these in your Stronghold:

... will fund your addiction to this:

Please send your tips to [email protected] by next Wednesday for a chance to win a Taunfawn or M8-R3 droid code, courtesy of BioWare, and an OotiniCast-provided Cartel Market pack from the latest shipment.

3. Holofeed

Game Update 3.0.2b was deployed on Tuesday morning.

Eric Musco (Community Manager) has announced some changes to their live streaming.
The list of known issues maintained by Tait Watson, which was made more concise a while ago, will once again be expanded to be more comprehensive.
Electronic Arts had its Q3 2015 earnings call this week. Blake Jorgensen (EA's CFO) said the following in his prepared remarks:

Star Wars: The Old Republic also contributed to the segment with the expansion "Shadow of Revan" attracting many more people into the game with this epic new storyline. Star Wars fans remain deeply engaged in the Old Republic universe, and we're more excited to see how that will build as we get closer to the launch of the Star Wars movie this December.

A Community Cantina was held at PAX South on Friday evening. Larry Everett was in attendance, and wrote up his impressions. There is also Dulfy's summary which includes the flashdrive assets. You can watch the Q&A here. There was also a reading of Bruce Maclean's next Producer's Letter, due to be published in a couple of weeks, which you can read below:

Hi everyone,

For many, the start of the year is a time for setting goals and planning for the future. This is something we've been focusing on here at BioWare Austin. 2014 was an amazing year for the team. We delivered two expansions, an overhaul to the class system, and regular story updates through flashpoints. I'm proud of the what the team has accomplished, and we not have been able to do it without your support. Thank you.

I'm excited about what we have in store for you in 2015. Some of you might remember before launch, we talked about the four pillars of RPGs: combat, progression, exploration, and story. SWTOR is an MMO, but it's also a BioWare game. Three years ago we set out to deliver a product that delivered the best of two worlds: the immersive story experience of a single player RPG and the vast array of systems and social connections from an online multiplayer game. Since launch we mainly focused on the latter, adding galactic stronghold, achievements, legacy perks, reputation tracks, and galactic starfighter. But with the success of the Shadow of Revan expansion, we think it's time to return to our roots and what truly makes our game unique: story.

Shadow of Revan was just the beginning. In 2015, we are committed to bring you more character driven adventures in the Old Republic universe. You're going to see a unified story with themes that unite our eight classes. Everyone is a veteran from the galactic civil war with a complicated past and uncertain future. You'll see a greater emphasis on your character's personal story and on the choices that you make. I don't want to say too much more since we're in the midst of development, but what we have planned really gets back to the Star Wars fantasy at the heart of our game.

Our plan is to deliver two major updates with this new story direction later this year. One in the summer and other by the end of the year. "But what's happening in the meantime?" you might ask. Below is a list of what you can expect in the first half of the year. As always,

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