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Oozing into Game Audio with Jason Graves


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Jason Graves is a game audio veteran with numerous AAA titles under his belt including Dead Space and Tomb Raider (2013)

He freely shares all his industry secrets like a total mensch. In this interview, we discuss:

  • Why “breaking” into the industry takes a long time, and why that’s a good thing
  • Advice for composers starting their career (just get into audio)
  • Thoughts on gear, communication with clients, and landing gigs
  • When should a composer invest in analog gear, if at all?
  • Advice to his younger self in regards to finding success in game audio
  • He’s one of the nicest dudes I’ve talked to in this space and he gave me so much valuable info.

    Whatever stage you’re at in your game audio career, I promise you’ll find something insightful and valuable in this interview.

    Resources mentioned in this interview
    • Jason’s vlog
    • Behind the scenes look at The Instrument
    • Fat Chicken OST

    • ...more
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      Composer CodeBy Matt Kenyon

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