- The Serverless Wizard built a Snake game using TypeScript and a modular architecture
- Analysis shows good practices like using TypeScript for static typing and OOP design patterns with the SnakeGame class
- The project has a Maintainability Index of 0.75, but code coverage is only 80% - increasing test coverage can help catch bugs and ensure code quality
- The game loop uses setInterval() which may not be optimal for performance; requestAnimationFrame() is recommended for smoother animations
- Small optimizations in code choices can make a big impact on user experience
- Next steps include increasing code coverage through testing and optimizing the game loop with requestAnimationFrame() for better performance