Original Soundchat

OSC 28 - World of Goo & Hotel Dusk


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Joe investigates how game jams and paying it forward changed the indie scene for the better in World of Goo and Peter hypothesizes about the way monochromatic rotoscoping cuts through colored brushstrokes with Satoshi Okubo's work in Hotel Dusk: Room 215.

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Original SoundchatBy Joe DeVader & Peter Spezia

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