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The team continues to get read to set out on their trek to Kelvin's Cairn. They also find out a clue as to the thievery in Caer Konig. Tune in to find out more.
All sounds are creative commmoms 0 or 3.0 License or
Or by Alexander Nakarada
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By Take20 D&D5
33 ratings
The team continues to get read to set out on their trek to Kelvin's Cairn. They also find out a clue as to the thievery in Caer Konig. Tune in to find out more.
All sounds are creative commmoms 0 or 3.0 License or
Or by Alexander Nakarada
Where to find us: