Games UX

Overwatch

06.01.2017 - By Charlie DeetsPlay

Download our free app to listen on your phone

Download on the App StoreGet it on Google Play

In this episode, a fantastic panel of designers (Brian Lovin, Christina Nguyen, and Michael Schultz) talk about the class-based multiplayer online action shooter named Overwatch. From the game's character balance to the annoyance of being kicked from your loot boxes waiting for a match, we discuss the ins-and-outs of Blizzard's FPS masterwork.

More episodes from Games UX