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Crypt of Knowledge
DMs can often struggle with correctly pacing the game for their players. Even when the DM feels they have the pacing right, the players can throw it off. This week we take a look at the three different areas of game pacing in D&D. We'll break down how each of them are affected by both DM and players, how you can adjust and learn to improve pacing, and how NPCs can play a part in that. Lastly we'll discuss overland pacing and when you should use montages versus playing it out.
00:00 - Introduction
Thanks for joining us! Be sure to check out cryptofknowledge.com for more information, tools, and exclusive member benefits.
By Crypt of KnowledgeCrypt of Knowledge
DMs can often struggle with correctly pacing the game for their players. Even when the DM feels they have the pacing right, the players can throw it off. This week we take a look at the three different areas of game pacing in D&D. We'll break down how each of them are affected by both DM and players, how you can adjust and learn to improve pacing, and how NPCs can play a part in that. Lastly we'll discuss overland pacing and when you should use montages versus playing it out.
00:00 - Introduction
Thanks for joining us! Be sure to check out cryptofknowledge.com for more information, tools, and exclusive member benefits.