The Arkin's Hearth

Panic, Dragons, and the Real Enemy, Housewives


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The Arkins Hearth podcast examines how the Satanic Panic of the 1980s and 90s fueled false accusations and targeted Dungeons & Dragons. Media hysteria and cultural fears led to bans and ruined reputations, but no evidence ever linked the game to occultism or violence. Despite controversy, D&D adapted and grew into a symbol of creativity and community. Expert studies eventually debunked the panic. Today, the game reminds us that imagination can triumph over fear and misunderstanding.

References

  1. Lanning, Kenneth V. Investigator’s Guide to Allegations of “Ritual” Child Abuse. FBI Behavioral Science Unit, 1992.
  2. Pazder, Lawrence & Michelle Smith. Michelle Remembers. St. Martin’s Press, 1980.
  3. Dear, William C. The Dungeon Master: The Disappearance of James Dallas Egbert III. Houghton Mifflin, 1984.
  4. Pulling, Patricia. The Devil’s Web: Who Is Stalking Your Children for Satan? Huntington House, 1984.
  5. Victor, Jeffrey S. Satanic Panic: The Creation of a Contemporary Legend. Open Court, 1993.
  6. American Association of Suicidology. “Role-Playing Games and Suicide: A Report.” Washington, D.C., 1990.
  7. Centers for Disease Control and Prevention. Youth Suicide and Role-Playing Games Report. Atlanta, 1990.
  8. Richardson, James T., Joel Best, and David Bromley. The Satanism Scare. Aldine de Gruyter, 1991.
  9. Laycock, Joseph P. Dangerous Games: What the Moral Panic over Role-Playing Games Says About Play, Religion, and Imagined Worlds. University of California Press, 2015.
  10. Goodman, David. “The Dungeons & Dragons Moral Panic.” The New York Times Magazine, 2020.
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The Arkin's HearthBy Michael J Chandler