The Flame Learning Channel

Particles 101 - Part 3 - 3D Geometry & ParticleDraw


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The concept behind this series is to cover the basic components and workflows when it comes to using 3D particles. Part 3 carries on with the particle types covering the different types of 3D Geometry that can be used as particles. We’ll also cover using custom 3D geometry as particles using the ParticleDraw naming convention. As before the particle parameter settings react differently to each particle type so keep an eye on this.
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The Flame Learning ChannelBy Autodesk

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