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Tim, Brenden, and Special Guest Mica Fetz discuss running RPG games for exceptionally large groups of 8-14 Gamers at the table. Yes, 8-14 all playing at the same table. Madness one might say, but we always get asked 'How do you keep the game moving while keeping Players engaged and entertained?' You're about to find out.
DM / GM / DCC Judge Tips:
Prepare-Prepare-Prepare.
'Session Zero' is imperative for large groups. Survey your players and know what interest them more. Is it Combat? Roleplaying? Puzzles? All of the above? Doing a survey will make session preparation easier and keep the game moving at the table. Meaning, MORE FUN.
Control the table. 'Read' your players and know what keeps them vested.
Combat Trackers, mass initiative, and pre-rolled actions can all speed up the combat phase so Gamers are waiting 20 min for their turn. Remember, no action is an action. Keep the game moving.
Most important of all...
KEEP CALM AND GAME ON!
Tim, Brenden, and Special Guest Mica Fetz discuss running RPG games for exceptionally large groups of 8-14 Gamers at the table. Yes, 8-14 all playing at the same table. Madness one might say, but we always get asked 'How do you keep the game moving while keeping Players engaged and entertained?' You're about to find out.
DM / GM / DCC Judge Tips:
Prepare-Prepare-Prepare.
'Session Zero' is imperative for large groups. Survey your players and know what interest them more. Is it Combat? Roleplaying? Puzzles? All of the above? Doing a survey will make session preparation easier and keep the game moving at the table. Meaning, MORE FUN.
Control the table. 'Read' your players and know what keeps them vested.
Combat Trackers, mass initiative, and pre-rolled actions can all speed up the combat phase so Gamers are waiting 20 min for their turn. Remember, no action is an action. Keep the game moving.
Most important of all...
KEEP CALM AND GAME ON!