Hypercritical

Episode 68: 68: Patent Hands

05.18.2012 - By 5by5Play

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John Siracusa and Dan Benjamin, inevitably, revisit the topic of patents, attempting to address a wide array of listener feedback. For the hearty listeners that make it through the patent talk, there's a bonus discussion of the new MacBook Pro rumors, and a brief consideration of cutscenes and trailers in video games.

Links for this episode:Thomas Pogge - Reimagining pharmaceutical innovation - YouTubeAgainst Intellectual Monopoly (PDF)Against Intellectual Monopoly - Amazon.comBook Review: “Patent Failure” - Ars TechnicaPatent Failure: How Judges, Bureaucrats, and Lawyers Put Innovators at Risk - Amazon.com:Lag: The Bane Of Touch Screens - Noel LlopisProgramming Responsiveness - Mick WestMeasuring Responsiveness in Video Games - Mick WestMaking It Scientifically - Robert K. MertonNathan Myhrvold and collective genius in science - Malcolm Gladwell in The New YorkerCan Patents Deter Innovation? The Anticommons in Biomedical Research - Michael A. Heller and Rebecca S. EisenbergFinancing Drug Research: What Are the Issues? - Dean BakerThe Truth about Drug Companies - Marcia Angell, MDRed pill blue pill - John McCoyContext-Free Patent ArtPatent Hands - FlickrPirate Party - WikipediaThomas Jefferson on Patents and Freedom of Ideas - Moving to FreedomTransatlantic ping faster than sending a pixel to the screen? - Super UserSuper Mario World endingSponsored by Hover (code DANSENTME for 10% off) and Rackspace.

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