GameFeel

Pay Attention! Mindfulness and Gaming


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My name is Graham Walker. I am a professional psychotherapist and lover of all things video game. GameFeel is the podcast that explores what gaming and therapy can teach us about playing better and living better.

How we pay attention and engage with the world around us seems like such a simple idea that we intuitively understand from childhood. But what if I was to tell you that this isn’t the case?

Mindfulness is a method of paying attention that can have a radical effect on how we can live and game. In this episode of GameFeel we explore what mindfulness is and how it can be applied in life and gaming to help us feel better and engage better.

Video Games discussed:

‘Arranger: A Role-Puzzling Adventure’ (2024), developed by Furniture & Mattress

Ghost of Yotei, developed by Sucker Punch; releasing October 2nd 2025 on PS5

‘Captain Toad: Treasure Tracker’ (2014), developed by Nintendo EAD Tokyo

‘Watch Dogs’ (also 2014- totally coincidentally!), developed by Ubisoft Montréal


Music Credits:

‘Smooth Sailing’, ‘Taking it Breezy’, and ‘The Start of Something’ by Tomás Batista (from ‘Arranger: A Role-Puzzling Adventure’, Developed by Furniture & Mattress)

Available at: https://tomasbatista.bandcamp.com/

https://tomasbatista.bandcamp.com/album/arranger-a-role-puzzling-adventure-original-videogame-soundtrack

‘Exhale’ and ‘Checking In’ by Lena Raine (from ‘Celeste’, Developed by Maddy Makes Games and Extremely OK Games, Ltd.)

Available at: Celeste Original Soundtrack | Lena Raine

‘Last Dream of Home’ and ’22 Minutes’ by Andrew Prahlow (from ‘Outer Wilds’, Developed by Mobius Games)

Available at: Spotify

‘Fungal Wastes’ by Christopher Larkin (from ‘Hollow Knight’, Developed by Team Cherry)

Available at: Hollow Knight (Original Soundtrack) | Christopher Larkin


NOTE: Apologies for the audio quality in places. I will try and rectify this week, if I can. :'-(

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