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Drawing a clear line between how we teach and what we teach seems straightforward—until you step into a Design & Technology classroom. In this thought-provoking exploration of pedagogy in D&T education, I unpack why teachers often blur the boundaries between teaching methods and curriculum content, sometimes without realising it.
The heart of effective D&T education lies in developing students' design and technology capability, but this requires navigating complex terrain. When we structure lessons around design processes without explicitly highlighting those processes as strategies students can adopt independently, we risk creating what researcher Bob McCormick calls "the ritual of the design project." Students follow prescribed steps without developing true capability—they complete the activities without gaining the metacognitive awareness needed to transfer these approaches to new contexts.
Through practical examples like the 6-3-5 collaborative design technique and tool demonstrations, I illustrate the difference between clear pedagogical separation (when demonstrating cutting techniques) and problematic blending (when teaching design processes). This distinction matters profoundly: when students don't recognise a design strategy as a transferable tool they can apply independently, their development as designers is limited. They become dependent on teacher-led frameworks rather than developing autonomous design thinking.
For D&T educators, this episode offers an opportunity to reflect on your teaching practice. Are you explicitly highlighting design strategies as transferable tools? Do your students recognise when they're learning processes they can apply independently? How might restructuring your lessons enhance students' ability to develop genuine capability rather than just following teacher-led frameworks?
Acknowledgement:
Some of the supplementary content for this podcast episode was crafted with the assistance of Claude, an AI language model developed by Anthropic. While the core content is based on the actual conversation and my editorial direction, Claude helped in refining and structuring information to best serve listeners. This collaborative approach allows me to provide you with concise, informative, and engaging content to complement each episode.
Mentioned in the show
Support the show
If you like the podcast, you can always buy me a coffee to say 'thanks!'
Please offer your feedback about the show or ideas for future episodes and topics by connecting with me on Threads @hardy_alison or by emailing me.
If you listen to the podcast on Apple Podcasts, please take a moment to rate and/or review the show.
If you want to support me by becoming a Patron click here.
If you are not able to support me financially, please consider leaving a review on Apple Podcasts or sharing a link to my work on social media. Thank you!
Send me a message.
Drawing a clear line between how we teach and what we teach seems straightforward—until you step into a Design & Technology classroom. In this thought-provoking exploration of pedagogy in D&T education, I unpack why teachers often blur the boundaries between teaching methods and curriculum content, sometimes without realising it.
The heart of effective D&T education lies in developing students' design and technology capability, but this requires navigating complex terrain. When we structure lessons around design processes without explicitly highlighting those processes as strategies students can adopt independently, we risk creating what researcher Bob McCormick calls "the ritual of the design project." Students follow prescribed steps without developing true capability—they complete the activities without gaining the metacognitive awareness needed to transfer these approaches to new contexts.
Through practical examples like the 6-3-5 collaborative design technique and tool demonstrations, I illustrate the difference between clear pedagogical separation (when demonstrating cutting techniques) and problematic blending (when teaching design processes). This distinction matters profoundly: when students don't recognise a design strategy as a transferable tool they can apply independently, their development as designers is limited. They become dependent on teacher-led frameworks rather than developing autonomous design thinking.
For D&T educators, this episode offers an opportunity to reflect on your teaching practice. Are you explicitly highlighting design strategies as transferable tools? Do your students recognise when they're learning processes they can apply independently? How might restructuring your lessons enhance students' ability to develop genuine capability rather than just following teacher-led frameworks?
Acknowledgement:
Some of the supplementary content for this podcast episode was crafted with the assistance of Claude, an AI language model developed by Anthropic. While the core content is based on the actual conversation and my editorial direction, Claude helped in refining and structuring information to best serve listeners. This collaborative approach allows me to provide you with concise, informative, and engaging content to complement each episode.
Mentioned in the show
Support the show
If you like the podcast, you can always buy me a coffee to say 'thanks!'
Please offer your feedback about the show or ideas for future episodes and topics by connecting with me on Threads @hardy_alison or by emailing me.
If you listen to the podcast on Apple Podcasts, please take a moment to rate and/or review the show.
If you want to support me by becoming a Patron click here.
If you are not able to support me financially, please consider leaving a review on Apple Podcasts or sharing a link to my work on social media. Thank you!
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