Talking D&T

Pedagogy & Design: Clarifying Teaching Methods in D&T


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Drawing a clear line between how we teach and what we teach seems straightforward—until you step into a Design & Technology classroom. In this thought-provoking exploration of pedagogy in D&T education, I unpack why teachers often blur the boundaries between teaching methods and curriculum content, sometimes without realising it.

The heart of effective D&T education lies in developing students' design and technology capability, but this requires navigating complex terrain. When we structure lessons around design processes without explicitly highlighting those processes as strategies students can adopt independently, we risk creating what researcher Bob McCormick calls "the ritual of the design project." Students follow prescribed steps without developing true capability—they complete the activities without gaining the metacognitive awareness needed to transfer these approaches to new contexts.

Through practical examples like the 6-3-5 collaborative design technique and tool demonstrations, I illustrate the difference between clear pedagogical separation (when demonstrating cutting techniques) and problematic blending (when teaching design processes). This distinction matters profoundly: when students don't recognise a design strategy as a transferable tool they can apply independently, their development as designers is limited. They become dependent on teacher-led frameworks rather than developing autonomous design thinking.

For D&T educators, this episode offers an opportunity to reflect on your teaching practice. Are you explicitly highlighting design strategies as transferable tools? Do your students recognise when they're learning processes they can apply independently? How might restructuring your lessons enhance students' ability to develop genuine capability rather than just following teacher-led frameworks?


Acknowledgement:
Some of the supplementary content for this podcast episode was crafted with the assistance of Claude, an AI language model developed by Anthropic. While the core content is based on the actual conversation and my editorial direction, Claude helped in refining and structuring information to best serve listeners. This collaborative approach allows me to provide you with concise, informative, and engaging content to complement each episode.

Mentioned in the show

  1. Andrew Pollard's text about pedagogy - the reflective teaching book
  2. Bob McCormick's paper about "the ritual of the design project"
  3. Reference to Non-examined assessment (NEA) - coursework in England
  4. Matt McClain's work on demonstrations as a teaching approach
  5. The 6-3-5 technique of designing (design strategy where students fold A3 paper into six boxes and take turns creating designs in three-minute intervals)

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Talking D&TBy Dr Alison Hardy


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