Personal plotlines are a way to make every character interesting.
Most of this advice is relevant to campaigns. In short adventures characters usually have some internal desires that's meant to flash them out and to help the players propel the game forward (“I need to keep going to save my vampire bride from being killed by those evil villagers”).
Uri's plotline formula: let X be the number of player characters, then the number of plot lines should be X+1. One for each PC and one for the party to keep them together and give a common goal.
### Critical role provided the inspiration (2:37)
[The episode in question, around 3:00:30](https://www.youtube.com/watch?v=w3JWNPcspoM).
### The purpose of personal plotlines (5:30)
* Character background & development
* Player interest in types of stories (the rise and fall of the paladin Zamlophia)
* Hooking the PCs: On the campaign level, subtle railroading toward a purpose. On the adventure level, a not so subtle a arrow pointing the way.
* A way to signal the GM what the player is interested in.
* World building (in Fate players are encouraged to create aspects that are tied to the world and the forces in it)
Hook the plotline to an NPC or an organisation.
### Inner struggle (16:00)
A personal plotline should be tied to an internal struggle of the character, because then it can manifest in every situation.
For example, if a character wishes to avenge the murder of his father the king, he's not just on a quest to catch/kill the murderer - he is also struggling with a moral choice, facing grief, or coming to terms with his past as a spoiled rich prince. These internal conflicts can manifest at any encounter and enhance the character even when not directly pursuing his plotline.
[11 ways to be a better roleplayer](https://dwarves.podiant.co/e/35dc2e1458f9c0/)
It’s not about the cake.
### Conflicting plotlines (24:00)
Plotlines are tools that create effects. Conflicting plotlines create discord among the PCs (and in most cases, among the players). Make sure you understand how these tools work and what effects they create and use them for your intended purpose.
[The Paranoia RPG](https://en.wikipedia.org/wiki/Paranoia_(role-playing_game))
### Summary 29:45
### Taking the load off 30:45
Uri did an introduction to Fate! Was awesome. One of the players created a cool short story summary.
Uri's lecture from Olamot con, [an introduction to anime](http://www.scifi.org.il/vod/video/%d7%94%d7%90%d7%a0%d7%99%d7%9e%d7%94-%d7%94%d7%a8%d7%90%d7%a9%d7%95%d7%a0%d7%94-%d7%a9%d7%9c%d7%99/) (Hebrew)
Eran: Will be writing [a one-sheet for Savage Tokusatsu](https://www.kickstarter.com/projects/bpbgames/savage-tokusatsu-kaiju-mechs-and-heroes-for-savage/posts/2146683)!
[Bands of Mourning](https://en.wikipedia.org/wiki/Mistborn:_The_Bands_of_Mourning)