### What do we mean (1:20)
In D&D, there’s nothing wrong with a barbarian that uses reckless attack. But you can also be a barbarian that uses Bring in the Hurt.
In Savage Worlds, there’s nothing wrong with a fighter having a Fighting d8 and Combat Reflexes. But you can also have Fencing d8, and Quick on His Feet.
### Inside the mechanics and outside the mechanics (8:10)
Some gaming mechanics allow you to do a lot of personalisation, taking the appropriate feats and skills etc. Some don’t or are not as flexible. In Pathfinder, having your fighter also be an awesome tailor takes away skill points that might make your character less effective in his role. And so you might opt to perform some personalisation outside the system by using specific colours, phrases etc .
Complete reinterpretation of the fluff attached to the mechanics - possible, but not necessary. A barbarian that enters Zen Mode instead or rage.
Different reinterpretation of the kung fu master:
Kung fu panda: https://www.imdb.com/title/tt0441773/
Drunken master: https://www.imdb.com/title/tt0080179/
### Game mechanics personalisation (15:00)
Change the names of relevant skills and feats to something that express the character: Charmed Life was turned into Living in La La Land.
You get a different “feel” when you use your own phrases and description. In Uri's previous campaign two characters took a teamwork feat that allowed them to do extra damage when they were helping each other flank an opponent. It was nice, but it only started to be cool when they started calling that specific feat “Meat Cleaver”.
### So am I only a fencer now? (18:15)
The renaming can have mechanical implications, or it might not. Talk with your GM and decide on something that feels fair.
It might be that your Fighting is coloured by your fencing training - when hitting with a giant battleaxe, you still think in fencing terms, hitting with the Prechoutu Inward Slice.
Or it might be that you’re not as well-used to blunt, heavy, striking weapons like a battleaxe, and you’ll get a -1 on the check.
Savage World has the Skill Specialisation optional rule.
### Personalise your character sheet (23:50)
* Simple drawings
* Writing notes and short thoughts about your items
* Write relationships with other characters, NPCs and locations
* Style your own profession/class/job/role/archetype, even if there isn’t one in the system
* What’s quirky about your weapon? How does your damage look like? What’s painted on your armour? Write it down with a simple adjective.
Create personalised character sheets for your campaign. [Uri's example](http://www.naimmeod.com/ulog/%D7%93%D7%A3-%D7%93%D7%9E%D7%95%D7%AA-%D7%97%D7%93%D7%A9-%D7%9B%D7%93%D7%99-%D7%9C%D7%94%D7%9C%D7%94%D7%99%D7%91-%D7%90%D7%AA-%D7%94%D7%A7%D7%91%D7%95%D7%A6%D7%94/) (Hebrew). Can you guess the game mechanic or the theme of the game?
[Stylised DCC RPG character sheets](https://www.google.co.uk/search?biw=1920&bih=949&tbm=isch&sa=1&ei=eO_dWv79FcT1gQbS4Kb4CA&q=DCC+RPG+Character+sheets&oq=DCC+RPG+Character+sheets&gs_l=psy-ab.3..0i24k1.5673.10055.0.10822.9.9.0.0.0.0.81.569.9.9.0....0...1c.1.64.psy-ab..0.1.72....0.m1Klb4wTc6Q)
Customise your dice!
[Tabitha's D&D character sheets](https://omgtabby.tictail.com/product/cute-dungeons-and-dragons-5th-edition-character-sheet
)
### Summary (32:50)
### Taking the load off (33:15)
Uri: The game plan rule - in any time, a player can call “Game Plan” and we do a huddle to get our game plan on.
Eran: Crystal Heart book launch and signing, and a game - [Facebook event](https://www.facebook.com/events/380419192436371/)