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Phoenix, Amstar Electronics' ambitious fixed shooter from 1980, was built on multi-stage gameplay, colorful alien birds, and one of the first arcade boss fights. This episode covers how it was developed, the hardware behind it, the strategies expert players used, and how it became a defining moment in early arcade innovation and one of the most cloned games of its time.
By Retro RobPhoenix, Amstar Electronics' ambitious fixed shooter from 1980, was built on multi-stage gameplay, colorful alien birds, and one of the first arcade boss fights. This episode covers how it was developed, the hardware behind it, the strategies expert players used, and how it became a defining moment in early arcade innovation and one of the most cloned games of its time.