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Fred and Dan chat with Mark Yohalem of Wormwood Studios, creators of Primordia, Strangeland, and Fallen Gods. Mark describes how story and gameplay work together, and dives into some of his favorite moments from The Ur-Quan Masters.
0:00 - Theme music
0:14 - Introductions
1:23 - Starflight and the roots of UQM
9:24 - Simulation vs. arcade gameplay
16:00 - Exploring space
21:22 - Beginning a game story
33:40 - Expanding on gameplay
39:13 - Importance of controls
41:24 - Space opera
47:30 - Item systems and RPGs
1:00:35 - Sourcing ideas from fans
1:11:15 - Mark's start in games
1:26:45 - How kids experience games
1:34:00 - Writing and gameplay
1:40:53 - Games with time limits
1:58:02 - Finishing a game project
Follow us on Twitter - https://twitter.com/theurquanmaster
Discuss with us on Discord - https://discord.gg/rasVCDmYKp
Please support us on Patreon - https://www.patreon.com/pistolshrimp
Learn more about Pistol Shrimp - https://pistolshrimpgames.com/
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Dan talks about game design with Peter McLaren and Garry Seto of Massive Damage, creators of Halycon 6 and Star Renegades. The duo share their insights on designing sci-fi concepts, building an indie studio, and the influence of The Ur-Quan Masters.
0:00 - Theme music
0:14 - Introductions
2:26 - UQM and Super Melee
12:48 - Alien dialog
16:37 - Creating alien races
26:42 - Building an indie studio
35:16 - Revitalizing retro game concepts
44:27 - Contrived vs. authentic remakes
55:50 - Games growing with their audience
Follow us on Twitter - https://twitter.com/theurquanmaster
Discuss with us on Discord - https://discord.gg/rasVCDmYKp
Please support us on Patreon - https://www.patreon.com/pistolshrimp
Learn more about Pistol Shrimp - https://pistolshrimpgames.com/
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Fred and Dan chat with Freehold Games about Caves of Qud and making an independent game that stands out. Jason and Brian share their love of classic space games, epic science fiction worlds, and the creative appeal of retro games. Hosted live, on Twitch.
0:00 - Theme Music
0:14 - Introductions
3:42 - Classic space games
7:30 - Making The Ur-Quan Masters
11:30.- Writing and character design
15:10 - Making a sequel
22:00 - Super Melee and combat
39:30 - Caves of Qud and tile-based gameplay
48:35 - Game controls
55:53 - Accessibility in a niche
1:08:25 - Multiplayer design
1:17:17 - Modding and player feedback
Follow us on Twitter - https://twitter.com/theurquanmaster
Discuss with us on Discord - https://discord.gg/rasVCDmYKp
Please support us on Patreon - https://www.patreon.com/pistolshrimp
Learn more about Pistol Shrimp - https://pistolshrimpgames.com/
Hosted on Acast. See acast.com/privacy for more information.
Fred and Dan chat with Charlie Cleveland about Subnautica, Natural Selection, and his leadership at Unknown Worlds. They discuss the influence of The Ur-Quan Masters, and fun is more important than game balance. Charlie highlights the power of multi-linear storytelling, early access, and getting player feedback as soon as possible. Hosted live, on Twitch.
0:00 - Theme music
0:14 - Introductions
2:15 - Charlie's first game
6:25 - Designing Super Melee
9:38 - Competitive multiplayer
17:31 - Game balance versus fun
21:57 - Multi-linear storytelling
27:13 - Open worlds and procedural generation
32:53.- Simulation and systems
36:45 - Games with multiple systems
40:45 - Cult classics
43:00 - Making a sequel
51:08 - Co-operative multiplayer
53:50 - The foundation for Subnautica
56:30 - Natural Selection to Moonbreakers
59:30 - Making of Subnautica
1:05:57 - Time and money
1:12:18 - Player feedback and perspective
1:19:14 - Creative success
1:24:08 - Open development
1:29:28 - Indie vs. AAA
1:40:14 - Designing game systems
1:51:28 - Multiplayer technology
1:59:30 - Game engines
2:05:05 - Game fans
2:07:06 - Subnautica vs. Below Zero
2:10:30 - Early access and story spoilers
2:22:35 - Zen of Soduku and casual games
2:27:22 - Live service games
2:40:10 - Crowdfunding
2:44:11 - Creative community
Follow us on Twitter - https://twitter.com/theurquanmaster
Discuss with us on Discord - https://discord.gg/rasVCDmYKp
Please support us on Patreon - https://www.patreon.com/pistolshrimp
Learn more about Pistol Shrimp - https://pistolshrimpgames.com/
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Fred and Dan talk with Mac Walters about his experience on Mass Effect and Jade Empire, plus his transition from his leadership at BioWare to his new studio, Worlds Untold. Mac breaks down his sci-fi inspiration, and how he approaches game writing, building a vision, and working as a team.
0:00 - Theme music
0:14 - Introductions
01:22 - Mac's path to BioWare
06:20 - Inspiration and nostalgia
09:20 - How to begin a game story
12:00 - Playing your own games
13:52 - Creative possibilities and wisdom
23:55 - Delivering on an idea
28:38 - Prototyping versus finishing
41:45 - Building a shared vision
47:23 - Distributed teams and remote work
59:14 - Individual styles and personalities
1:07:10 - Star Wars, Dune, and styles of sci-fi
1:15:28 - Sequels versus new stories
1:19:45 - Staying inspired
Follow us on Twitter - https://twitter.com/theurquanmaster
Discuss with us on Discord - https://discord.gg/rasVCDmYKp
Please support us on Patreon - https://www.patreon.com/pistolshrimp
Learn more about Pistol Shrimp - https://pistolshrimpgames.com/
Hosted on Acast. See acast.com/privacy for more information.
Dan and Fred talk to Richard Cobbett about writing for games, including The Long Journey Home, Sunless Sea, Sunless Skies, and Nighthawks. Richard shares his love for The Ur-Quan Masters, and explains how a good storyteller can draw the player into a game's story, setting, and characters.
0:00 - Theme music
0:14 - Introductions
1:56 - The Long Journey Home
4:15 - The Ur-Quan Masters
5:52 - Layers of sci-fi writing
10:28 - Likeable villains
12:33 - Where to start writing
21:14 - Narrative design in Sunless Skies
31:35 - Writing with a team
45:46 - Star Trek and self-referencing
50:42 - Changing from the first idea
55:33 - Ownership and project size
1:00:27 - Sci-fi and procedural generation
1:04:19 - Making of Nighthawks
1:09:00 - Starting a career in games
1:27:10 - Sketches and iteration
1:36:30 - Fusing story and gameplay
1:49:43 - The unique appeal of UQM
2:02:01 - The adventure game genre
Follow us on Twitter - https://twitter.com/theurquanmaster
Discuss with us on Discord - https://discord.gg/rasVCDmYKp
Please support us on Patreon - https://www.patreon.com/pistolshrimp
Learn more about Pistol Shrimp - https://pistolshrimpgames.com/
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Fred and Dan talk to Chris Taylor about leading a game production, including Total Annihilation, Dungeon Siege, and more. Chris talks about running a game studio, engaging the audience, and why it's sometimes better to be an employee than a leader.
0:00 - Theme music
0:00 - Introductions
1:16 - The UQM Team
11:48 - Chris's start in games
16:42 - Industrial Light & Magic
20:58 - Running a game studio
31:37 - Finding the fun
34:40 - The "Rock War" RTS
43:24 - Writing sci-fi factions
47:19 - Creating for an audience
56:54 - Fan feedback
1:05:35 - Making Dungeon Siege
1:21:24 - Development tools and multiplayer
1:42:20 - Nostalgia and classic games
Follow us on Twitter - https://twitter.com/theurquanmaster
Discuss with us on Discord - https://discord.gg/rasVCDmYKp
Please support us on Patreon - https://www.patreon.com/pistolshrimp
Learn more about Pistol Shrimp - https://pistolshrimpgames.com/
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Fred and Dan talk to Andrew Hume and Richard Clifford of MinMax Games, creators of Space Pirates and Zombies. The duo talk about building an indie game studio, the power of procedurally generated content, and the influence of The Ur-Quan Masters.
0:00 - Theme music
0:14 - Introductions
3:03 - Influence on Space Pirates and Zombies
10:14 - Discovering a game's focus
17:17 - Building an indie game studio
24:05 - Finding an audience
33:37 - Space combat
40:17 - Procedurally generated content
48:04 - Retro gaming
51:05 - The feeling of UQM
Follow us on Twitter - https://twitter.com/theurquanmaster
Discuss with us on Discord - https://discord.gg/rasVCDmYKp
Please support us on Patreon - https://www.patreon.com/pistolshrimp
Learn more about Pistol Shrimp - https://pistolshrimpgames.com/
Hosted on Acast. See acast.com/privacy for more information.
Fred and Dan chat with Christine Love about indie game development, including her work on Digital: A Love Story, Get In the Car, Loser!, and more. Christine shares her love of science fiction, and her insights on writing a memorable game story.
0:00 - Theme music
0:14 - Introductions
1:24 - UQM and science fiction
4:50 - Alien characters
9:17 - Indie game development
15:58 - Writing for games
24:07 - Immersing the player
30:56 - Early game and tutorials
41:17 - Challenge and accessibility
49:28 - Stories with comic relief
53:04 - Game balance
54:56 - Mysteries in UQM
59:48 - The UQM sequel
1:10:26 - Making a great sequel
1:13:48 - Fiction that sticks with you
1:18:47 - Cynical vs. authentic remakes
1:33:00 - Satisfying the superfans
Follow us on Twitter - https://twitter.com/theurquanmaster
Discuss with us on Discord - https://discord.gg/rasVCDmYKp
Please support us on Patreon - https://www.patreon.com/pistolshrimp
Learn more about Pistol Shrimp - https://pistolshrimpgames.com/
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We talk to Henrik Fåhraeus about his leadership at Paradox Interactive, including the game design of Stellaris and the Crusader Kings series. Henrik explains how artificial intelligence can bring a game world to life, and how The Ur-Quan Masters influenced the story and universe of Stellaris.
0:00 - Theme music
0:14 - Introductions
1:18 - Henrik and UQM
3:07 - Influence of UQM
6:40 - Science fiction and Stellaris
12:54 - What is creativity
16:05 - Games with living worlds
21:23 - Storytelling in games
27:17 - Artificial intelligence
29:19 - UQM as a living world
33:33 - Producing meaning with AI
45:58 - Future of games
50:28 - Replayability at Paradox
55:14 - Crusader Kings
58:04 - Emergent storytelling
1:01:58 - Playing games you made
1:06:35 - UQM alien races
1:11:05 - Sandbox vs. story
1:17:50 - RPGs with systemic worlds
1:24:02 - UQM2
Follow us on Twitter - https://twitter.com/theurquanmaster
Discuss with us on Discord - https://discord.gg/rasVCDmYKp
Please support us on Patreon - https://www.patreon.com/pistolshrimp
Learn more about Pistol Shrimp - https://pistolshrimpgames.com/
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From the publisher's feed
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